Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Backup Healz
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 8722210" data-attributes="member: 6750235"><p>At 2nd level song of rest is nice. The healer feat is great. Cooks utensils are minor.</p><p></p><p>Song of rest does not scale well with only minor improvements. Cooks utensils upscale with levels as the number of hit dice increases. The healer feat also scales up as the hit dice increase, and is better than cooks utensils because it can be used more often and without needing to take place during a short rest.</p><p></p><p>Song of rest at d6 bonus healing at 2nd level averages 7 hp healing per party member spending 1 HD during 2 short rests (the typical assumption). The bonus from cooking utensils is only 2 hp per day at that level and not much but still a bonus. The healing feat is healing 1d6+6 per (9.5hp) for 28.5 hp healing per party member for 3 uses of a 5 gp 3 lb item. 3 cure wounds spells for 7.5 hp healing in a party of 5 players for 22.5 total obviously doesn't come close to 35 hp from song of rest, 10 hp from cooking, and 142.5 hp from the healer feat.</p><p></p><p>It's pretty easy for the party to each carry 2 healer kits for 100 uses when they are using 15 a day at that rate. A week's worth of healing supplies isn't a significant cost or encumbrance.</p><p></p><p>It's not just at low levels anymore, and the time spent is still worth it. Your 11th level example with the same build does little for song of rest which is there regardless of taking the healer feat or not. At that level it's 9 hp healing a day per party member on the same 2 short rests for 45 hp using the same 5 party members. At that point the cooking bonus has gone up to 11 hp per party member and exceeded song of rest for 55 hp (unless the party uses more short rests). </p><p></p><p>The healer feat is doing 1d6+15 hp healing per use at that point, however, for 18.5 a use. Comparing the amount of hit points to the hit points of the character is misleading because it should be compared to the healing power of spells. Those low level healing spells scale worse because they increase with ASI's spent on the casting ability score. Healing word went from d4+3 to d4+5 if other feats weren't taken. Cure wounds went from d8+3 to d8+5 if other feats weren't taken. A 5th level spell like mass cure wounds with 3d8+5 does the same 18.5 per person with the only advantage being number of actions. </p><p></p><p>That's also where the significant disadvantage comes in because spell slots used for healing are spell slots not used for something else. The feat is nearly as good as 3 5th level slots on mass cure wounds with the 2 rests in there.</p><p></p><p>When you question surviving to 11th level with the healing from what I mentioned I would question what healing spells are you thinking are getting the party to that level. The heal spell is good for a nice amount for a single party member but didn't exist for the party until 11th level. Cure spells and healing word spells don't give big individual numbers without a lot of upcasting. Prayer of healing doesn't give big individual numbers and costs concentration and takes longer than the individual actions. </p><p></p><p>Healing spirit and aura of vitality are the spells that can give higher numbers, still take some time, still take a spell slot that can possibly prevent the damage instead, still requires concentration, and don't actually exist on the bard spell list like heal also does not. Those are slots I might use on suggestion and hypnotic pattern instead and those are spells that force me to drop hypnotic pattern.</p><p></p><p>At 20th level song of rest is healing 13 hp per day each for 65 hp in that 5 person party. The cooking bonus is 20 hp per day each for 100 hp in that 5 person party. The healer feat is d6+24 (27.5 each use) for 412.5 hp of healing in the day. Could be a 6 person party instead for 78 hp from the song, 120 hp from the cooking bonus, and 495 hp from the feat. Could be a 7 person party for 91 hp from the song, 120 hp from the cooking bonus, and 577.5 hp from the feat. That 7 person party can take a 3rd short rest and it's 136.5 hp from the song, 120 hp for the cooking bonus, and 770 hp from the feat.</p><p></p><p>TBF, it could also be a small party of 3 people and that changes how effective all 3 abilities are but song of rest and the healer feat can give out massive amounts of hit points spread out over many people.</p><p></p><p>Taking the healer feat also doesn't prevent a character from taking and casting healing spells either. A big heal can come in handy sometimes. What you should be thinking about is how many spell slots a healer build can save if anyone in the party takes the healer feat, and what those slots will do for the party when they don't need to be used for healing.</p><p></p><p>The healer feat is very good.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8722210, member: 6750235"] At 2nd level song of rest is nice. The healer feat is great. Cooks utensils are minor. Song of rest does not scale well with only minor improvements. Cooks utensils upscale with levels as the number of hit dice increases. The healer feat also scales up as the hit dice increase, and is better than cooks utensils because it can be used more often and without needing to take place during a short rest. Song of rest at d6 bonus healing at 2nd level averages 7 hp healing per party member spending 1 HD during 2 short rests (the typical assumption). The bonus from cooking utensils is only 2 hp per day at that level and not much but still a bonus. The healing feat is healing 1d6+6 per (9.5hp) for 28.5 hp healing per party member for 3 uses of a 5 gp 3 lb item. 3 cure wounds spells for 7.5 hp healing in a party of 5 players for 22.5 total obviously doesn't come close to 35 hp from song of rest, 10 hp from cooking, and 142.5 hp from the healer feat. It's pretty easy for the party to each carry 2 healer kits for 100 uses when they are using 15 a day at that rate. A week's worth of healing supplies isn't a significant cost or encumbrance. It's not just at low levels anymore, and the time spent is still worth it. Your 11th level example with the same build does little for song of rest which is there regardless of taking the healer feat or not. At that level it's 9 hp healing a day per party member on the same 2 short rests for 45 hp using the same 5 party members. At that point the cooking bonus has gone up to 11 hp per party member and exceeded song of rest for 55 hp (unless the party uses more short rests). The healer feat is doing 1d6+15 hp healing per use at that point, however, for 18.5 a use. Comparing the amount of hit points to the hit points of the character is misleading because it should be compared to the healing power of spells. Those low level healing spells scale worse because they increase with ASI's spent on the casting ability score. Healing word went from d4+3 to d4+5 if other feats weren't taken. Cure wounds went from d8+3 to d8+5 if other feats weren't taken. A 5th level spell like mass cure wounds with 3d8+5 does the same 18.5 per person with the only advantage being number of actions. That's also where the significant disadvantage comes in because spell slots used for healing are spell slots not used for something else. The feat is nearly as good as 3 5th level slots on mass cure wounds with the 2 rests in there. When you question surviving to 11th level with the healing from what I mentioned I would question what healing spells are you thinking are getting the party to that level. The heal spell is good for a nice amount for a single party member but didn't exist for the party until 11th level. Cure spells and healing word spells don't give big individual numbers without a lot of upcasting. Prayer of healing doesn't give big individual numbers and costs concentration and takes longer than the individual actions. Healing spirit and aura of vitality are the spells that can give higher numbers, still take some time, still take a spell slot that can possibly prevent the damage instead, still requires concentration, and don't actually exist on the bard spell list like heal also does not. Those are slots I might use on suggestion and hypnotic pattern instead and those are spells that force me to drop hypnotic pattern. At 20th level song of rest is healing 13 hp per day each for 65 hp in that 5 person party. The cooking bonus is 20 hp per day each for 100 hp in that 5 person party. The healer feat is d6+24 (27.5 each use) for 412.5 hp of healing in the day. Could be a 6 person party instead for 78 hp from the song, 120 hp from the cooking bonus, and 495 hp from the feat. Could be a 7 person party for 91 hp from the song, 120 hp from the cooking bonus, and 577.5 hp from the feat. That 7 person party can take a 3rd short rest and it's 136.5 hp from the song, 120 hp for the cooking bonus, and 770 hp from the feat. TBF, it could also be a small party of 3 people and that changes how effective all 3 abilities are but song of rest and the healer feat can give out massive amounts of hit points spread out over many people. Taking the healer feat also doesn't prevent a character from taking and casting healing spells either. A big heal can come in handy sometimes. What you should be thinking about is how many spell slots a healer build can save if anyone in the party takes the healer feat, and what those slots will do for the party when they don't need to be used for healing. The healer feat is very good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Backup Healz
Top