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<blockquote data-quote="Ashrym" data-source="post: 8723145" data-attributes="member: 6750235"><p>How is it below average? Spend an ASI on primary casting stat and the healing goes up 1 hp for some spells and none for others, and the save DC increase doesn't matter because the spell slot used didn't apply that DC and cannot because the slot is spent. An ASI to add 1 hp of healing to a target in addition to using a spell slot instead of the same ASI to give d6+4+hd for the same ASI seems like a worse choice. </p><p></p><p>Getting back to my bard build, when a party takes heavy damage (20th level 5 person example) spending 5 actions to give 27.5 healing each, they take a short rest and spend 8 HD on healing, 6.5 hp is added from the song of rest and 8 hp is added from the cooking bonus, and immediately after the end of the short rest the option exists to add another 27.5 hp of healing each. The feat gave out 55 hp each and the other bonuses add up to 69.5 hp for almost no cost. It didn't cost 5 6th level spell slots for the heal spell to accomplish. The hit dice will add approximately 52 hp depending on class and CON bonus for 107 hp per character total.</p><p></p><p>Sounds so bad. ;-)</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8723145, member: 6750235"] How is it below average? Spend an ASI on primary casting stat and the healing goes up 1 hp for some spells and none for others, and the save DC increase doesn't matter because the spell slot used didn't apply that DC and cannot because the slot is spent. An ASI to add 1 hp of healing to a target in addition to using a spell slot instead of the same ASI to give d6+4+hd for the same ASI seems like a worse choice. Getting back to my bard build, when a party takes heavy damage (20th level 5 person example) spending 5 actions to give 27.5 healing each, they take a short rest and spend 8 HD on healing, 6.5 hp is added from the song of rest and 8 hp is added from the cooking bonus, and immediately after the end of the short rest the option exists to add another 27.5 hp of healing each. The feat gave out 55 hp each and the other bonuses add up to 69.5 hp for almost no cost. It didn't cost 5 6th level spell slots for the heal spell to accomplish. The hit dice will add approximately 52 hp depending on class and CON bonus for 107 hp per character total. Sounds so bad. ;-) [/QUOTE]
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