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General Tabletop Discussion
*Dungeons & Dragons
backwards conversion (psionics)
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<blockquote data-quote="ciaran00" data-source="post: 1269391" data-attributes="member: 12493"><p>Don't do it. Believe me, I've spent a bit of time on this to NO effect. 2e psionics is far gone, and IMHO it can't be revived. The massive number of problems I've encountered (and subsequently given up on):</p><p>* Not scalable. The high level psionicist has more PSPs but he doesn't do any more damage (if he did any at all)</p><p>* Powers unbalanced. Most don't list saves. Psionic/non-psionic issue about as bad as 3e.</p><p>* Powers too weak. Most psionic powers, as they stand, are not worth taking. I WAS in the process of doing some serious tweaks so as to make every power "attractive."</p><p>* Wild-talent mechanic is broken. I didn't manage to fix it. Problem: If everyone is a wild-talent then the psionicist still wins out because he can blast out their PSPs and take them over. If everyone is not, how do we resolve wild-talent vs. psionicists vs. non-psi's?</p><p>* Power check mechanic is bogus. Why does a class have chance of auto-fail written into all their abilities?</p><p>* MAC mechanic is also bogus. This stat doesn't scale at all with psionic attack.</p><p>* PSP cost list bogus. The costs for powers are totally inconsistent, whether you're checking 2nd ed psionics or 2.5ed psionics.</p><p>* Unusable without a complete rewrite. Now do you really want to do this?</p><p></p><p>My solution at present: Use 3e psionics. Eradicate 3e attack and defense modes and bring in Mindscapes mechanic by Bruce Cordell. I have altered Mindscapes to use the standard attack and defense modes in my own fashion.</p><p></p><p>Unfortunately 3e psionicists have no real character... though the Mindscapes book helps with this problem somewhat.</p><p></p><p>Good luck!</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1269391, member: 12493"] Don't do it. Believe me, I've spent a bit of time on this to NO effect. 2e psionics is far gone, and IMHO it can't be revived. The massive number of problems I've encountered (and subsequently given up on): * Not scalable. The high level psionicist has more PSPs but he doesn't do any more damage (if he did any at all) * Powers unbalanced. Most don't list saves. Psionic/non-psionic issue about as bad as 3e. * Powers too weak. Most psionic powers, as they stand, are not worth taking. I WAS in the process of doing some serious tweaks so as to make every power "attractive." * Wild-talent mechanic is broken. I didn't manage to fix it. Problem: If everyone is a wild-talent then the psionicist still wins out because he can blast out their PSPs and take them over. If everyone is not, how do we resolve wild-talent vs. psionicists vs. non-psi's? * Power check mechanic is bogus. Why does a class have chance of auto-fail written into all their abilities? * MAC mechanic is also bogus. This stat doesn't scale at all with psionic attack. * PSP cost list bogus. The costs for powers are totally inconsistent, whether you're checking 2nd ed psionics or 2.5ed psionics. * Unusable without a complete rewrite. Now do you really want to do this? My solution at present: Use 3e psionics. Eradicate 3e attack and defense modes and bring in Mindscapes mechanic by Bruce Cordell. I have altered Mindscapes to use the standard attack and defense modes in my own fashion. Unfortunately 3e psionicists have no real character... though the Mindscapes book helps with this problem somewhat. Good luck! ciaran [/QUOTE]
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