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[Bad Axe Games] Creature Creation Questions
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<blockquote data-quote="TheAuldGrump" data-source="post: 2111938" data-attributes="member: 6957"><p>Hmmm tried asking these on the Bad Axe forum on Mortality, but no response... So...</p><p></p><p>What should be the CR modifier for a continuous damage effect? In this case I want to figure out the CR for a creature that deals 2d6 cold damage in a 20' area around its base, with a Fort. save for half damage. This is a constant effect of the creature, and in fact it can not 'turn it off', even if it wants to.</p><p></p><p>Related to that, how could it be added to the handy dandy spreadsheet that is included with the PDF? If it can't I won't be too upset, that is where pencil and paper come in handy...</p><p></p><p>A more annoying problem with the spreadsheet however is the limit of 20 to natural armor, not including Size bonus. There are creatures in the Monster Manual who have higher than that, so the limit prevents reworking the CRs with the program. Adding another type of armor bonus might work, but...</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2111938, member: 6957"] Hmmm tried asking these on the Bad Axe forum on Mortality, but no response... So... What should be the CR modifier for a continuous damage effect? In this case I want to figure out the CR for a creature that deals 2d6 cold damage in a 20' area around its base, with a Fort. save for half damage. This is a constant effect of the creature, and in fact it can not 'turn it off', even if it wants to. Related to that, how could it be added to the handy dandy spreadsheet that is included with the PDF? If it can't I won't be too upset, that is where pencil and paper come in handy... A more annoying problem with the spreadsheet however is the limit of 20 to natural armor, not including Size bonus. There are creatures in the Monster Manual who have higher than that, so the limit prevents reworking the CRs with the program. Adding another type of armor bonus might work, but... The Auld Grump [/QUOTE]
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