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[BAD AXE GAMES] GRIM TALES Free Downloads Posted
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<blockquote data-quote="jaerdaph" data-source="post: 1543784" data-attributes="member: 3398"><p>Sorry - I was at work yesterday and couldn't really start diving in unless I wanted to suddenly find myself with all the free time in the world to look at it, if you know what I mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Getting through the rest of the afternoon was torture, though, knowing that it was just sitting there only a few feet away...</p><p></p><p>At first glance, Grim Tales is really a clever blending of material from D&D into d20 Modern, especially in the areas of skills, feats (including ones related to magic), and talents. In some ways, this book isn't exactly what I expected (for example, I was under the impression there would be equipment lists by era), and in other ways, it is more than what I expected. </p><p></p><p>I really like how the d20 Modern basic classes were expanded out to 20 levels. The new talent trees are also very cool - the list is greatly expanded from those found in d20 Modern, and let you do things like Turn Undead snatch arrows and deflect bullets, and cast magic spells. I also like the idea of advanced talents.</p><p></p><p>One thing I didn't see that I was looking forward to based on some character's in Wulf's LXG Story Hour - the Paranormal Adept. There are rules for Arcane, Divine and Wild Adepts, but not Paranormal Adepts. </p><p></p><p>Anyhow, more later...</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 1543784, member: 3398"] Sorry - I was at work yesterday and couldn't really start diving in unless I wanted to suddenly find myself with all the free time in the world to look at it, if you know what I mean. :) Getting through the rest of the afternoon was torture, though, knowing that it was just sitting there only a few feet away... At first glance, Grim Tales is really a clever blending of material from D&D into d20 Modern, especially in the areas of skills, feats (including ones related to magic), and talents. In some ways, this book isn't exactly what I expected (for example, I was under the impression there would be equipment lists by era), and in other ways, it is more than what I expected. I really like how the d20 Modern basic classes were expanded out to 20 levels. The new talent trees are also very cool - the list is greatly expanded from those found in d20 Modern, and let you do things like Turn Undead snatch arrows and deflect bullets, and cast magic spells. I also like the idea of advanced talents. One thing I didn't see that I was looking forward to based on some character's in Wulf's LXG Story Hour - the Paranormal Adept. There are rules for Arcane, Divine and Wild Adepts, but not Paranormal Adepts. Anyhow, more later... [/QUOTE]
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