Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
[Bad Axe Games] Products on the horizon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 2117866" data-attributes="member: 11437"><p>My guess (and this is only a guess) is that the 'skill-based' spellcasting system is a more freeform system that uses d20 rolls to create and cast spells. I created a similar system where basically you take ranks in each of the schools as skills (so you would have ranks in Abjuration, ranks in Illusion, ranks in Necromancy, etc), and spellcasting would be resolved with a skill check (DC 15 + spell level or something to that effect). When you want to create your own spell on the fly, the GM determines which skill it uses, what level it would be, etc, and off you go!</p><p></p><p></p><p></p><p>You need to be careful not to make the spells <em>too</em> dangerous to cast or none of your players will waste time with them. There needs to be a decent risk-reward mechanic in place. So if you're going to make spellcasting more dangerous and not do anything to make it better in some other fashion, your players will just avoid it like the plague.</p></blockquote><p></p>
[QUOTE="Insight, post: 2117866, member: 11437"] My guess (and this is only a guess) is that the 'skill-based' spellcasting system is a more freeform system that uses d20 rolls to create and cast spells. I created a similar system where basically you take ranks in each of the schools as skills (so you would have ranks in Abjuration, ranks in Illusion, ranks in Necromancy, etc), and spellcasting would be resolved with a skill check (DC 15 + spell level or something to that effect). When you want to create your own spell on the fly, the GM determines which skill it uses, what level it would be, etc, and off you go! You need to be careful not to make the spells [i]too[/i] dangerous to cast or none of your players will waste time with them. There needs to be a decent risk-reward mechanic in place. So if you're going to make spellcasting more dangerous and not do anything to make it better in some other fashion, your players will just avoid it like the plague. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Bad Axe Games] Products on the horizon?
Top