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Bad DMing brings plot to screeching halt...
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<blockquote data-quote="Byrons_Ghost" data-source="post: 581416" data-attributes="member: 7396"><p>Ok- I'm right in the middle of running a murder mystery type adventure where most of the PCs are high-level wizards. The scenario occurs at a noble's estate during a weekend wedding. They've so far been ignoring most of the mayhem around them (attempted poisonings, missing family members, etc) because they've been getting distracted by these dream visions they're having. No problems there, the dreams were also a main plot and were supposed to offset the happenings in the "real" world.</p><p></p><p>Essentially, the Prince of the family has been possessed, while the Princess has been replaces by a disguised succubus (foe from PC's past). The PC's just got a very large clue as to what was going on when they tracked down one of the missing noblemen to a devil-infested cave. The devils were guarding the nobleman (dead) and the real Princess.</p><p></p><p>Returning to the estate and resting for a night, the villains learn of what has been happening through their Infernal allies. They decide to step things up, and activate magical defenses in the castle to prevent anyone from leaving. They then kill another family member, announce that "someone" is a murderer, and tell the guests that everyone is confined to quarters until things get straightened out.</p><p></p><p>I meant for this to be a good chance for the PCs to sneak out and poke around, looking for clues while everyone else was tied up or busy. Instead, they got quite paranoid, and we ended on them all sitting in the same room waiting to blast anything they saw. Granted, one of the reasons that the villains broke everyone up like this was to make them easier to deal with, so the PCs were good to spot that. But not they're too afraid to do anything at all.</p><p></p><p>I'm wondering if anyone has any ideas for getting the party back on track, aside from NPC intervention or having the cleric's good smack her across the back of the head. I could have them hear screams from down the hall or something (most of the PCs are good, and the ones that aren't will at least go along to help), but then I'm guessing that they'll just save whomever and go back to their room. Right now I'm thinking of drawing them out with some sort of victim, and then leaving sufficient clues to get them to start exploring the place under lock-down. Any other ideas would be appreciated.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 581416, member: 7396"] Ok- I'm right in the middle of running a murder mystery type adventure where most of the PCs are high-level wizards. The scenario occurs at a noble's estate during a weekend wedding. They've so far been ignoring most of the mayhem around them (attempted poisonings, missing family members, etc) because they've been getting distracted by these dream visions they're having. No problems there, the dreams were also a main plot and were supposed to offset the happenings in the "real" world. Essentially, the Prince of the family has been possessed, while the Princess has been replaces by a disguised succubus (foe from PC's past). The PC's just got a very large clue as to what was going on when they tracked down one of the missing noblemen to a devil-infested cave. The devils were guarding the nobleman (dead) and the real Princess. Returning to the estate and resting for a night, the villains learn of what has been happening through their Infernal allies. They decide to step things up, and activate magical defenses in the castle to prevent anyone from leaving. They then kill another family member, announce that "someone" is a murderer, and tell the guests that everyone is confined to quarters until things get straightened out. I meant for this to be a good chance for the PCs to sneak out and poke around, looking for clues while everyone else was tied up or busy. Instead, they got quite paranoid, and we ended on them all sitting in the same room waiting to blast anything they saw. Granted, one of the reasons that the villains broke everyone up like this was to make them easier to deal with, so the PCs were good to spot that. But not they're too afraid to do anything at all. I'm wondering if anyone has any ideas for getting the party back on track, aside from NPC intervention or having the cleric's good smack her across the back of the head. I could have them hear screams from down the hall or something (most of the PCs are good, and the ones that aren't will at least go along to help), but then I'm guessing that they'll just save whomever and go back to their room. Right now I'm thinking of drawing them out with some sort of victim, and then leaving sufficient clues to get them to start exploring the place under lock-down. Any other ideas would be appreciated. [/QUOTE]
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