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Bad DMing brings plot to screeching halt...
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<blockquote data-quote="ThoughtBubble" data-source="post: 585060" data-attributes="member: 9723"><p><strong>Give them what they want</strong></p><p></p><p>First, let me say I feel your pain. Dealing with less proactive player/character combinations can be tough.</p><p></p><p>To start, their course of action makes a lot of sense. I'd play to it. At first, nothing will happen. If they aren't curious, then let events roll. </p><p></p><p>If a few people die during the night, everyone left will get more suspicious. Now if the PC's were attacked, sure they'd blow it to shreds. But why did they survive when other people didn't? Imagine if there wasn't a body, just some injuries and blood. Isn't that getting suspicious? Leave some evidence shoing the PC's are the cause of the death, and have someone conjecture a plausable motive.</p><p></p><p>Now, not only are the PC's scared for their lives, everyone's going to be suspecting them. Make it appearent that if they don't do something, they'll be harried by the villians and by the wedding guests until they break. After all, if they don't take the fight to the enemies, they're pretty much at their mercy. </p><p></p><p>With my players, I'd make sure that investigation becomes an act of self preservation. After all, a little danger's preferable to a date with murder charges.</p><p></p><p>Hope that helped.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 585060, member: 9723"] [b]Give them what they want[/b] First, let me say I feel your pain. Dealing with less proactive player/character combinations can be tough. To start, their course of action makes a lot of sense. I'd play to it. At first, nothing will happen. If they aren't curious, then let events roll. If a few people die during the night, everyone left will get more suspicious. Now if the PC's were attacked, sure they'd blow it to shreds. But why did they survive when other people didn't? Imagine if there wasn't a body, just some injuries and blood. Isn't that getting suspicious? Leave some evidence shoing the PC's are the cause of the death, and have someone conjecture a plausable motive. Now, not only are the PC's scared for their lives, everyone's going to be suspecting them. Make it appearent that if they don't do something, they'll be harried by the villians and by the wedding guests until they break. After all, if they don't take the fight to the enemies, they're pretty much at their mercy. With my players, I'd make sure that investigation becomes an act of self preservation. After all, a little danger's preferable to a date with murder charges. Hope that helped. [/QUOTE]
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