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Bad DM'ing night
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<blockquote data-quote="Kris" data-source="post: 3304255" data-attributes="member: 3745"><p>OK maybe I was a little hasty in condemning myself as being a bad DM that night... I guess player comments kinda got me thinking about other ways that I could have resolved things, etc. etc. etc.</p><p></p><p>Reading all the above comments, and given that I've now had time to think about things... I'm thinking that it wasn't such a bad session after all. Maybe I could have been a little less severe... but maybe that's what the game needed to emphasise that PC's are not invulnerable... and that the bad guys are... well... bad.</p><p></p><p></p><p>In answer to some of the questions/remarks:</p><p></p><p>Yes - back at the ford (a bottleneck?) there are approximately 20 spearmen, 20 archers, and 10 cavalry (and a bunch of able-bodied halfling refugees willing to fight).</p><p></p><p>The world is also not your typical <em>'kill the bad guys, take their stuff, head back to town to get dead party members raised and buy that shiny +3 sword you always wanted' </em> kinda thing... and having a character brought back from the dead is not really available (unless the characters themselves are able to do it... or they do stumble upon the one person/thing able to do it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>And the crucifixion rules (in the BoVD) gives an escape DC of 28 if the executioner makes his 'profession executioner' check. Even taking 20 the player could not make the roll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I guess these last two things might leave a bad taste in your mouth - though the first should not be much of an issue as the game has been going for quite some time with that fact out in the open.</p><p></p><p></p><p>Again, in the party's defence, an illusion was also cast which lured away the 'giant' for a while (though it's only been described as a giant so far by fleeing halflings), and a wall of fire was put between the PC's and the main host. The whole 'capture' thing came about when the bard cast a 'suggestion' spell upon a large (CR6) wolf-like creature who had rapidly closed on them and was causing the damage (50ft move... a run action and a charge got it there in 2 rounds)... suggesting that he be taken alive. The rest is history as they say.</p><p></p><p></p><p>So thanks everyone for the comments - it's much appreciated (and made me feel a little better about the situation). Cheers!</p></blockquote><p></p>
[QUOTE="Kris, post: 3304255, member: 3745"] OK maybe I was a little hasty in condemning myself as being a bad DM that night... I guess player comments kinda got me thinking about other ways that I could have resolved things, etc. etc. etc. Reading all the above comments, and given that I've now had time to think about things... I'm thinking that it wasn't such a bad session after all. Maybe I could have been a little less severe... but maybe that's what the game needed to emphasise that PC's are not invulnerable... and that the bad guys are... well... bad. In answer to some of the questions/remarks: Yes - back at the ford (a bottleneck?) there are approximately 20 spearmen, 20 archers, and 10 cavalry (and a bunch of able-bodied halfling refugees willing to fight). The world is also not your typical [I]'kill the bad guys, take their stuff, head back to town to get dead party members raised and buy that shiny +3 sword you always wanted' [/I] kinda thing... and having a character brought back from the dead is not really available (unless the characters themselves are able to do it... or they do stumble upon the one person/thing able to do it ;) ). And the crucifixion rules (in the BoVD) gives an escape DC of 28 if the executioner makes his 'profession executioner' check. Even taking 20 the player could not make the roll :( I guess these last two things might leave a bad taste in your mouth - though the first should not be much of an issue as the game has been going for quite some time with that fact out in the open. Again, in the party's defence, an illusion was also cast which lured away the 'giant' for a while (though it's only been described as a giant so far by fleeing halflings), and a wall of fire was put between the PC's and the main host. The whole 'capture' thing came about when the bard cast a 'suggestion' spell upon a large (CR6) wolf-like creature who had rapidly closed on them and was causing the damage (50ft move... a run action and a charge got it there in 2 rounds)... suggesting that he be taken alive. The rest is history as they say. So thanks everyone for the comments - it's much appreciated (and made me feel a little better about the situation). Cheers! [/QUOTE]
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