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<blockquote data-quote="The Monster" data-source="post: 5688392" data-attributes="member: 69516"><p>A couple more gripes...</p><p>--GMs who interrupt their own game to tell 'totally awesome' stories of their own characters - or even their other campaigns - completely breaking any immersion or continuity of thought. I admit to doing this occasionally to some extent (and probably most of us do), but there are those folks who don't know how to rein themselves in, even when they're GMing. </p><p>--GMs who impose strict railroading in-game and out-of-game. I recall one instance where the GM had our PCs kidnapped, strapped into stations on the bridge, and bombs rigged to go off if we interfered with the bad guys' plan. He was appalled when every one of us stated that our charactaers would rather blow up the ship with them on it than allow the bad guys to work their plot (trigger a galactic war). Perhaps the only full-fledged player revolt I've ever been in on (either side). </p><p>--GMs whose *first* resort in any discussion is the 'GM is always right,' who cannot see any question or objection as anything but a personal affront and threat to their authority.</p><p>--GMs (or anyone at the table) who won't shut up about how much they dislike the rules system being played. While I sometimes have similar thoughts when I'm playing, I keep them to myself at least while playing the game at hand (and usually don't even bring it up to the group in general). </p><p>--GMs who get pissed off when the players can't figure out their clues. Never mind that puzzles and riddles are always "bleedin' obvious" when you already know the answer, or that it's late on a Friday night and even basic math can be challenging. (Personally, I really dislike 'puzzle' adventures for this and other reasons but that's another tangent.)</p></blockquote><p></p>
[QUOTE="The Monster, post: 5688392, member: 69516"] A couple more gripes... --GMs who interrupt their own game to tell 'totally awesome' stories of their own characters - or even their other campaigns - completely breaking any immersion or continuity of thought. I admit to doing this occasionally to some extent (and probably most of us do), but there are those folks who don't know how to rein themselves in, even when they're GMing. --GMs who impose strict railroading in-game and out-of-game. I recall one instance where the GM had our PCs kidnapped, strapped into stations on the bridge, and bombs rigged to go off if we interfered with the bad guys' plan. He was appalled when every one of us stated that our charactaers would rather blow up the ship with them on it than allow the bad guys to work their plot (trigger a galactic war). Perhaps the only full-fledged player revolt I've ever been in on (either side). --GMs whose *first* resort in any discussion is the 'GM is always right,' who cannot see any question or objection as anything but a personal affront and threat to their authority. --GMs (or anyone at the table) who won't shut up about how much they dislike the rules system being played. While I sometimes have similar thoughts when I'm playing, I keep them to myself at least while playing the game at hand (and usually don't even bring it up to the group in general). --GMs who get pissed off when the players can't figure out their clues. Never mind that puzzles and riddles are always "bleedin' obvious" when you already know the answer, or that it's late on a Friday night and even basic math can be challenging. (Personally, I really dislike 'puzzle' adventures for this and other reasons but that's another tangent.) [/QUOTE]
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