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<blockquote data-quote="Elf Witch" data-source="post: 5708144" data-attributes="member: 9037"><p>This entire social contract thing has me shaking my head. Some of you sound so rigid. </p><p></p><p>I believe my role as a DM is to guide the game, provide fun challenges, and be fair when I adjudicate the rules. </p><p></p><p>The rules are there to facilitate play not be a rigid force that can never be bent or changed. Rules should support the fun not get in the way.</p><p></p><p>Yes I gasp fudge. I do it when I see that the challenge I have made is to hard and I can read the frustration on my players faces I will on the fly adjust it. I will sometimes do it the other way as well. Though that has happened maybe once or twice. </p><p></p><p>And yes there are times I fudge the dice to save a PC. For example one of my players lost a PC in the middle of a dungeon crawl and since it took awhile to get her raised she played monsters. She was a good sport about it but I knew she was missing her PC. Well she got raised and in a random encounter shortly after she started rolling 1 and I was rolling crits. Anyone could see how unhappy she was and that she was not having fun. So I started "missing" her more often and when I hit I did "less" damage.</p><p></p><p></p><p>I have also fudged when the party has made a great plan and it goes bad because the dice start rolling bad for them and fantastic for me. I will pull a few punches. </p><p></p><p>I often make encounters up on the fly and just decide when the monster is dead or defeated. I change monster stats and abilities all the time to keep things fresh and to surprise my players. </p><p></p><p>As a player I don't want to play with a DM who rolls in the open and is so rigid they don't care that their players are miserable as long as they slavishly follow the rules.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5708144, member: 9037"] This entire social contract thing has me shaking my head. Some of you sound so rigid. I believe my role as a DM is to guide the game, provide fun challenges, and be fair when I adjudicate the rules. The rules are there to facilitate play not be a rigid force that can never be bent or changed. Rules should support the fun not get in the way. Yes I gasp fudge. I do it when I see that the challenge I have made is to hard and I can read the frustration on my players faces I will on the fly adjust it. I will sometimes do it the other way as well. Though that has happened maybe once or twice. And yes there are times I fudge the dice to save a PC. For example one of my players lost a PC in the middle of a dungeon crawl and since it took awhile to get her raised she played monsters. She was a good sport about it but I knew she was missing her PC. Well she got raised and in a random encounter shortly after she started rolling 1 and I was rolling crits. Anyone could see how unhappy she was and that she was not having fun. So I started "missing" her more often and when I hit I did "less" damage. I have also fudged when the party has made a great plan and it goes bad because the dice start rolling bad for them and fantastic for me. I will pull a few punches. I often make encounters up on the fly and just decide when the monster is dead or defeated. I change monster stats and abilities all the time to keep things fresh and to surprise my players. As a player I don't want to play with a DM who rolls in the open and is so rigid they don't care that their players are miserable as long as they slavishly follow the rules. [/QUOTE]
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