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<blockquote data-quote="Elf Witch" data-source="post: 5708562" data-attributes="member: 9037"><p>That is just so much bull. If you can't trust your DM then why on earth would you play with them? How could that possibly be fun for either party involved. It is not being rigid at all. </p><p></p><p>I am a very flexible DM I work with my players to make sure they have fun. As I said before I use the rules as guidelines not hard fast can never be broken you must play this way or else rules.</p><p></p><p>I had a player come up with this fantastic character the only issue was the rules would not allow it. he wanted to play a character whose mother had made a pact with a demon while pregnant and because of that he had the power of a warlock. To control the evil in him he followed the path of the monk. </p><p></p><p></p><p>Basically he wanted to multiclass as a monk/warlock which is technically against the rules. Warlocks have to be chaotic, monks lawful. We talked about it and I waived the rules for it and even allowed him to use his eldritch blast with his unarmed attack. </p><p></p><p>As a DM you want your players to have fun so that is my goal that my players walk away from the table feeling like they had a good time.</p><p></p><p></p><p>As a player I am usually willing to try any system, house rules are fine, have no issue if the DM wants to ban certain things from his game. My only rule is that I don't want to play with a DM who rolls in the open even if he does not fudge behind the screen. My reason for that is very simple. Sometimes DMs screw up and overpower an encounter to the point that it is almost impossible not get a TPK or an almost TPK. I don't want my character to die because of a DM mistake. If he is rolling behind the screen he can fix by fudging and giving the party a chance.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5708562, member: 9037"] That is just so much bull. If you can't trust your DM then why on earth would you play with them? How could that possibly be fun for either party involved. It is not being rigid at all. I am a very flexible DM I work with my players to make sure they have fun. As I said before I use the rules as guidelines not hard fast can never be broken you must play this way or else rules. I had a player come up with this fantastic character the only issue was the rules would not allow it. he wanted to play a character whose mother had made a pact with a demon while pregnant and because of that he had the power of a warlock. To control the evil in him he followed the path of the monk. Basically he wanted to multiclass as a monk/warlock which is technically against the rules. Warlocks have to be chaotic, monks lawful. We talked about it and I waived the rules for it and even allowed him to use his eldritch blast with his unarmed attack. As a DM you want your players to have fun so that is my goal that my players walk away from the table feeling like they had a good time. As a player I am usually willing to try any system, house rules are fine, have no issue if the DM wants to ban certain things from his game. My only rule is that I don't want to play with a DM who rolls in the open even if he does not fudge behind the screen. My reason for that is very simple. Sometimes DMs screw up and overpower an encounter to the point that it is almost impossible not get a TPK or an almost TPK. I don't want my character to die because of a DM mistake. If he is rolling behind the screen he can fix by fudging and giving the party a chance. [/QUOTE]
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