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Bad gaming experiences and how they made you a better player/GM...
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<blockquote data-quote="TheAlkaizer" data-source="post: 8383185" data-attributes="member: 7024893"><p>Today, I'm a pretty assertive person. But I learned to be over the years.</p><p></p><p>But years ago, I had invited two coworkers to join a running campaign I had with friends. They came with a bad attitude, they kept looking at their phone, they were trolling. They really had very little respect for the fun of other people at the table and made the evening miserable. It really upset me, but I hesitated doing something. We played three sessions with them, it was miserable and it killed the campaign. Me and my friends were really sad. I learned my lesson.</p><p></p><p>I now have very little tolerance for behaviors like that. It took like two or three years before I had another case like that, we a new friend of mine. He exhibited most of the same behavior as the coworker from a few years back. I paused the game after one hour, talked to him, resumed. It didn't change after another half-hour. I talked to him again and told me to get his stuff and go. It was pretty awkward, but the rest of the evening was fun and the campaign went on.</p><p></p><p>I learned to be assertive and protective of the shared experience. You often have somewhere between three to six people that are reserving a full evening of their week to have some fun. That's a lot of time invested. The first time, I failed because I put avoiding having an awkward situation before ensuring that everybody would have fun.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8383185, member: 7024893"] Today, I'm a pretty assertive person. But I learned to be over the years. But years ago, I had invited two coworkers to join a running campaign I had with friends. They came with a bad attitude, they kept looking at their phone, they were trolling. They really had very little respect for the fun of other people at the table and made the evening miserable. It really upset me, but I hesitated doing something. We played three sessions with them, it was miserable and it killed the campaign. Me and my friends were really sad. I learned my lesson. I now have very little tolerance for behaviors like that. It took like two or three years before I had another case like that, we a new friend of mine. He exhibited most of the same behavior as the coworker from a few years back. I paused the game after one hour, talked to him, resumed. It didn't change after another half-hour. I talked to him again and told me to get his stuff and go. It was pretty awkward, but the rest of the evening was fun and the campaign went on. I learned to be assertive and protective of the shared experience. You often have somewhere between three to six people that are reserving a full evening of their week to have some fun. That's a lot of time invested. The first time, I failed because I put avoiding having an awkward situation before ensuring that everybody would have fun. [/QUOTE]
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