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Bad gaming experiences and how they made you a better player/GM...
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<blockquote data-quote="niklinna" data-source="post: 8383372" data-attributes="member: 71235"><p>Some players like shopping and role-playing, <em>especially</em> compared to combat. The one and only 4E campaign I was in, was amazing fun during either of those activities (the GM actually had a cool story and mystery to solve, and my character was well plugged in to it), but whenever combat would start, we were in for 3 hours of mind-numbing, condition-applying, HP-whittling tedium to cover less than a minute of game time and basically resolve one yes/no issue. Hit points are <em>boring</em>.</p><p></p><p>(Of course, it didn't help that my plot-central character was a 4E warlock. My combat turns often consisted of taking my action to no effect. For a brief period, I'd had a semi-intelligent magic item that gave me good bonuses, and liked my character, but then a new player joined and all the other folks were like, you should hand your magic item over to her, it's best in slot* for her.)</p><p></p><p>* Or the equivalent, since that term hadn't been coined yet.</p><p></p><p>"6 to 8 Hours of Shopping" sounds like a lot of fun, actually.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8383372, member: 71235"] Some players like shopping and role-playing, [I]especially[/I] compared to combat. The one and only 4E campaign I was in, was amazing fun during either of those activities (the GM actually had a cool story and mystery to solve, and my character was well plugged in to it), but whenever combat would start, we were in for 3 hours of mind-numbing, condition-applying, HP-whittling tedium to cover less than a minute of game time and basically resolve one yes/no issue. Hit points are [I]boring[/I]. (Of course, it didn't help that my plot-central character was a 4E warlock. My combat turns often consisted of taking my action to no effect. For a brief period, I'd had a semi-intelligent magic item that gave me good bonuses, and liked my character, but then a new player joined and all the other folks were like, you should hand your magic item over to her, it's best in slot* for her.) * Or the equivalent, since that term hadn't been coined yet. "6 to 8 Hours of Shopping" sounds like a lot of fun, actually. [/QUOTE]
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