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General Tabletop Discussion
*Pathfinder & Starfinder
Bad GM rulings? How would you rule?
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<blockquote data-quote="KarinsDad" data-source="post: 4068952" data-attributes="member: 2011"><p>My take on some of these issues:</p><p></p><p>a) I would rule that windowless Force Cage does not allow sound through. It is a windowless prison, not a screen porch. The only thing that should get through it is light. To me, solid is solid, not permeable by liquids, gases, energy, etc. If it stops sound attacks, it stops sound. IMO. No spell craft throught it except via Spot checks.</p><p></p><p>b) Creatures with Ethereal Jaunt should be used to opponents not following them. I do not consider the DM doing a CDG by an evil creature in this situation metagaming. Remember, the creature too knew about the Force Cage and the Blade Barrier, etc. Without more evidence of metagaming (of which there really is none yet), this is just an evil creature doing what evil creatures do. Again, IMO.</p><p></p><p>c) The DC for the Listen check could be 20, or it could be +5 more for the listener distracted for DC 25. DM call. Typically, a blind creature in combat would be heavily distracted IMO. I don't think blind creatures should have the exact same chance of attacking an invisible creature as sighted creatures should (since sighted creatures can have other visual cues such as where the floor is, where other opponents are, where furniture can be in the way, etc.) and I think the distracted modifier handles this nicely. The blind guy should be having major difficulty in a combat (ever try to navigate a pitch dark building, even when you know where objects are?).</p><p></p><p>d) Damage for Blade Barrier gets a Reflex save. It does not matter a full move through it or a "partial move" through (i.e. via reach).</p><p></p><p>You ruled correctly on the rest.</p><p></p><p></p><p>I too think your players need to get a bit of an emotional grip on the game. Bad things happen. If the DM goes way out of his way to make bad rulings, that's one thing. But, your rulings were fine if not a bit generous to the PCs. I think you should remind your players that you are the DM and that you are trying to be fair according to the rules and if they feel differently, maybe they should explain to you exactly how you were making a mistake because several members of the ENWorld community didn't see it that way.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4068952, member: 2011"] My take on some of these issues: a) I would rule that windowless Force Cage does not allow sound through. It is a windowless prison, not a screen porch. The only thing that should get through it is light. To me, solid is solid, not permeable by liquids, gases, energy, etc. If it stops sound attacks, it stops sound. IMO. No spell craft throught it except via Spot checks. b) Creatures with Ethereal Jaunt should be used to opponents not following them. I do not consider the DM doing a CDG by an evil creature in this situation metagaming. Remember, the creature too knew about the Force Cage and the Blade Barrier, etc. Without more evidence of metagaming (of which there really is none yet), this is just an evil creature doing what evil creatures do. Again, IMO. c) The DC for the Listen check could be 20, or it could be +5 more for the listener distracted for DC 25. DM call. Typically, a blind creature in combat would be heavily distracted IMO. I don't think blind creatures should have the exact same chance of attacking an invisible creature as sighted creatures should (since sighted creatures can have other visual cues such as where the floor is, where other opponents are, where furniture can be in the way, etc.) and I think the distracted modifier handles this nicely. The blind guy should be having major difficulty in a combat (ever try to navigate a pitch dark building, even when you know where objects are?). d) Damage for Blade Barrier gets a Reflex save. It does not matter a full move through it or a "partial move" through (i.e. via reach). You ruled correctly on the rest. I too think your players need to get a bit of an emotional grip on the game. Bad things happen. If the DM goes way out of his way to make bad rulings, that's one thing. But, your rulings were fine if not a bit generous to the PCs. I think you should remind your players that you are the DM and that you are trying to be fair according to the rules and if they feel differently, maybe they should explain to you exactly how you were making a mistake because several members of the ENWorld community didn't see it that way. [/QUOTE]
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