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Bad GM rulings? How would you rule?
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<blockquote data-quote="azhrei_fje" data-source="post: 4069476" data-attributes="member: 12966"><p>We responded in parallel, so you haven't seen my last post. The BBEG saw two unconscious characters on the ground. One was a bound party member and the other was an unbound traitor (an ex-cult member). There was plenty of motivation for the BBEG to want to take out the traitor; the party member being there was just an extra benefit. And these actions took place while the PARTY WAS STILL IN COMBAT ROUNDS. It was after these actions that I asked. This is somewhat in keeping with my typical M.O. in that I will sometimes let combat go another round or two when an encounter appears to be over. I've only done that purposefully twice that I can think of, but it has happened more times than that.</p><p></p><p>I do NOT kill PCs. I set the stage and the motivations of the PCs and the BBEG's dictate their actions. Many moons ago I had a bad guy go down who was healed up by a companion. Ever since then, when the party drops someone they will often consider taking one additional attack to make sure that the individual is below -10 hit points!! So guess what happens when one of the bad guys knocks down a PC and then hacks on them once more? Yep, you got it.</p><p></p><p>I believe that what's good for the goose is good for the gander, as long as the neither one is getting special dispensation. As long as all rules are followed, the PCs are free to follow their motivations. But a BBEG who sees a traitor lying on the ground is going to have motivations too, and the players need to realize that.</p><p></p><p>Ironically, the player of one of the clerics told me after the battle that she had considered staying at the base of the stairs with the two unconscious ones as guard.</p><p></p><p></p><p>I'm not using them as justification. I'm merely pointing out that the module is very deadly and I recognize that and I want the PCs to survive. So I am willing to bend some rules in their favor should something catastrophic occur.</p><p></p><p>Whether those house rules are there or not, the combat actions taken by the BBEG are perfectly in keeping with her personality as I've created it. She had healed up her companion once during the combat, but when he went down again, she thought to herself, "screw this!" and decided to leave when she had the chance in order regroup and return.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4069476, member: 12966"] We responded in parallel, so you haven't seen my last post. The BBEG saw two unconscious characters on the ground. One was a bound party member and the other was an unbound traitor (an ex-cult member). There was plenty of motivation for the BBEG to want to take out the traitor; the party member being there was just an extra benefit. And these actions took place while the PARTY WAS STILL IN COMBAT ROUNDS. It was after these actions that I asked. This is somewhat in keeping with my typical M.O. in that I will sometimes let combat go another round or two when an encounter appears to be over. I've only done that purposefully twice that I can think of, but it has happened more times than that. I do NOT kill PCs. I set the stage and the motivations of the PCs and the BBEG's dictate their actions. Many moons ago I had a bad guy go down who was healed up by a companion. Ever since then, when the party drops someone they will often consider taking one additional attack to make sure that the individual is below -10 hit points!! So guess what happens when one of the bad guys knocks down a PC and then hacks on them once more? Yep, you got it. I believe that what's good for the goose is good for the gander, as long as the neither one is getting special dispensation. As long as all rules are followed, the PCs are free to follow their motivations. But a BBEG who sees a traitor lying on the ground is going to have motivations too, and the players need to realize that. Ironically, the player of one of the clerics told me after the battle that she had considered staying at the base of the stairs with the two unconscious ones as guard. I'm not using them as justification. I'm merely pointing out that the module is very deadly and I recognize that and I want the PCs to survive. So I am willing to bend some rules in their favor should something catastrophic occur. Whether those house rules are there or not, the combat actions taken by the BBEG are perfectly in keeping with her personality as I've created it. She had healed up her companion once during the combat, but when he went down again, she thought to herself, "screw this!" and decided to leave when she had the chance in order regroup and return. [/QUOTE]
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Bad GM rulings? How would you rule?
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