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Bad GM rulings? How would you rule?
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<blockquote data-quote="Zelc" data-source="post: 4070565" data-attributes="member: 40496"><p>Let's look at what the spell does and try to tag a level on it. It does up to 15d6 damage in an AoE, with a save. This is the equivalent of a level 5 spell, like Cone of Cold. It lasts multiple rounds, which bumps it to a level 6 spell. The cover is a minor benefit and cancels with the effects of the reflex negates save. So, from the pure RAW view, the level assigned to it is fair.</p><p></p><p>Let's see what happens when we try to price the "common sense" effects of the wall. Wind Wall, a 3rd level spell, stops all small missile weapons and gives larger missiles like javelins a 30% miss chance. The "common sense" effects of Blade Barrier would do this as well as stopping javelin-like missiles entirely. Not only that, but it destroys melee weapons that try to attack through it. This effect is much more difficult to price. It could be the equivalent of something like a Disintegrate or Reach Spell Crumble, which are 6th and 5th level spells respectively. Alternatively, you can price it like the Starmantle spell, which is level 6 (Starmantle is also widely considered to be good-broken, and Blade Barrier can be placed more flexibly). So at the very least, the added effects of the "common sense" interpretation is a 6th level spell, and I think a good case can be made to send it higher. Note this is better than a Wall effect, because the Blade Barrier cannot be destroyed with damage and it deals with the enemy's weapon permanently, as opposed to simply stalling them.</p><p></p><p>Now, it could be difficult to use both effects at once. Placing it to destroy a weapon may mean you can't hit an enemy with it at the same time. Still, the added functionality means the spell should be worth more than a spell that has only one of the effects. Since both effects are at least 6th level effects, the "common sense" Blade Barrier should at least be a 7th level spell.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4070565, member: 40496"] Let's look at what the spell does and try to tag a level on it. It does up to 15d6 damage in an AoE, with a save. This is the equivalent of a level 5 spell, like Cone of Cold. It lasts multiple rounds, which bumps it to a level 6 spell. The cover is a minor benefit and cancels with the effects of the reflex negates save. So, from the pure RAW view, the level assigned to it is fair. Let's see what happens when we try to price the "common sense" effects of the wall. Wind Wall, a 3rd level spell, stops all small missile weapons and gives larger missiles like javelins a 30% miss chance. The "common sense" effects of Blade Barrier would do this as well as stopping javelin-like missiles entirely. Not only that, but it destroys melee weapons that try to attack through it. This effect is much more difficult to price. It could be the equivalent of something like a Disintegrate or Reach Spell Crumble, which are 6th and 5th level spells respectively. Alternatively, you can price it like the Starmantle spell, which is level 6 (Starmantle is also widely considered to be good-broken, and Blade Barrier can be placed more flexibly). So at the very least, the added effects of the "common sense" interpretation is a 6th level spell, and I think a good case can be made to send it higher. Note this is better than a Wall effect, because the Blade Barrier cannot be destroyed with damage and it deals with the enemy's weapon permanently, as opposed to simply stalling them. Now, it could be difficult to use both effects at once. Placing it to destroy a weapon may mean you can't hit an enemy with it at the same time. Still, the added functionality means the spell should be worth more than a spell that has only one of the effects. Since both effects are at least 6th level effects, the "common sense" Blade Barrier should at least be a 7th level spell. [/QUOTE]
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