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Bad GM rulings? How would you rule?
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<blockquote data-quote="KarinsDad" data-source="post: 4070616" data-attributes="member: 2011"><p>I do not see that the problem is serious or critical.</p><p></p><p>Passing horizontally through, vertically through, or diagonally through, through is through.</p><p></p><p>It does not matter if it is one inch or 100 yards.</p><p></p><p>Going into and coming out the other side is "through". If the wall is 50 feet long, one does not come through until one comes back out.</p><p></p><p>One tricky thing here is that a PC could enter it and never pass through and never take damage, but that is DM adjudicating 101. "Don't be literal when the result is silly". If a creature takes damage going through or when the wall is first put up in its location, then it also takes damage if it stops in the middle of the wall and does not literally "pass through".</p><p></p><p></p><p>Now, I could see a given DM having a problem with passing 100 feet through 20 walls doing 20x the damage of moving 100 feet through a single wall in a different direction. But, that's what DM adjudication is all about. Ruling a given way based on what the rules state combined with what makes sense for a given DM. Either interpretation is reasonable. One is literal (take damage once each time one passes all the way through), the other is more "common sense" (take damage in each 5 foot grid because of the 20 walls in a different direction issue).</p><p></p><p>In this case, I use the more literal ruling because I have never seen a boatload of wall spells up at the same time and I have also never seen situations where someone moves down the grids of a wall spell. Sure, they could happen in the game, but it's easier (and less game breaking) to allow the damage to occur once per "pass through".</p><p></p><p></p><p></p><p>Again, I don't see a real problem.</p><p></p><p></p><p></p><p>Granted, walls are not defined as "Line effects" in the game. But, I really do not see the need for a difference.</p><p></p><p>Frank's A and 1 (draw another parallel line 5 feet away, 10 feet away, etc.) handle it quite nicely.</p><p></p><p>Why make it more complex than it needs to be?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4070616, member: 2011"] I do not see that the problem is serious or critical. Passing horizontally through, vertically through, or diagonally through, through is through. It does not matter if it is one inch or 100 yards. Going into and coming out the other side is "through". If the wall is 50 feet long, one does not come through until one comes back out. One tricky thing here is that a PC could enter it and never pass through and never take damage, but that is DM adjudicating 101. "Don't be literal when the result is silly". If a creature takes damage going through or when the wall is first put up in its location, then it also takes damage if it stops in the middle of the wall and does not literally "pass through". Now, I could see a given DM having a problem with passing 100 feet through 20 walls doing 20x the damage of moving 100 feet through a single wall in a different direction. But, that's what DM adjudication is all about. Ruling a given way based on what the rules state combined with what makes sense for a given DM. Either interpretation is reasonable. One is literal (take damage once each time one passes all the way through), the other is more "common sense" (take damage in each 5 foot grid because of the 20 walls in a different direction issue). In this case, I use the more literal ruling because I have never seen a boatload of wall spells up at the same time and I have also never seen situations where someone moves down the grids of a wall spell. Sure, they could happen in the game, but it's easier (and less game breaking) to allow the damage to occur once per "pass through". Again, I don't see a real problem. Granted, walls are not defined as "Line effects" in the game. But, I really do not see the need for a difference. Frank's A and 1 (draw another parallel line 5 feet away, 10 feet away, etc.) handle it quite nicely. Why make it more complex than it needs to be? [/QUOTE]
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