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General Tabletop Discussion
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Bad GM rulings? How would you rule?
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<blockquote data-quote="azhrei_fje" data-source="post: 4072603" data-attributes="member: 12966"><p>Darn! That would've ben a great way to play it! They could've avoided doing "silly stuff" and instead gone to check on their comrade. I wish I had thought of that at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>They didn't have enough PfE prepared for the clerics to cast it on everyone, so only two PCs had prepared PfE cast on them, the rest got the PfE from a wand. Even so, I wasn't about to track the amount of time taken to actually use the wand, so I just said, "Four charges used. Ten rounds before they expire." Since I'm using DM Genie to track spell durations and the like, I could've tracked individual spells without way too much effort, but this was simpler.</p><p></p><p>So in reality, since there was only one wand that was passed around to cast the spells four times; one should've expired at round 7, one at round 8, one at round 9, and the last at round 10. But I'm sure you've all had situations where you've missed a spell expiration because it was a buff spell that you'd forgotten about... And that's NOT the type of thing the players will remind you about, even if they remember. As a player, I might or I might not...</p><p></p><p></p><p>I did once have a combat last 84 rounds!! It took two game sessions to finish. The BBEG teleport'd away to heal up (he was part demon and had teleport as a SLA; even failed the Concentration check a couple times, so it got <u>very</u> close for him). But boy! was there some celebration when their long-time nemesis was out of the picture! (He was the bad guy for them from about level 2 to level 9 or so.)</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4072603, member: 12966"] Darn! That would've ben a great way to play it! They could've avoided doing "silly stuff" and instead gone to check on their comrade. I wish I had thought of that at the time. :( They didn't have enough PfE prepared for the clerics to cast it on everyone, so only two PCs had prepared PfE cast on them, the rest got the PfE from a wand. Even so, I wasn't about to track the amount of time taken to actually use the wand, so I just said, "Four charges used. Ten rounds before they expire." Since I'm using DM Genie to track spell durations and the like, I could've tracked individual spells without way too much effort, but this was simpler. So in reality, since there was only one wand that was passed around to cast the spells four times; one should've expired at round 7, one at round 8, one at round 9, and the last at round 10. But I'm sure you've all had situations where you've missed a spell expiration because it was a buff spell that you'd forgotten about... And that's NOT the type of thing the players will remind you about, even if they remember. As a player, I might or I might not... I did once have a combat last 84 rounds!! It took two game sessions to finish. The BBEG teleport'd away to heal up (he was part demon and had teleport as a SLA; even failed the Concentration check a couple times, so it got [u]very[/u] close for him). But boy! was there some celebration when their long-time nemesis was out of the picture! (He was the bad guy for them from about level 2 to level 9 or so.) [/QUOTE]
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