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Bad GM rulings? How would you rule?
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<blockquote data-quote="azhrei_fje" data-source="post: 4076538" data-attributes="member: 12966"><p>There was actually one more free action:</p><p></p><p>Yes, that's how it happened. Had any of the PCs been near their helpless friends and used Sense Motive, it would've been obvious. In fact, if they had even THOUGHT about the fact that they'd left a cult traitor helpless on the floor below, it probably would've been a given that the BBEG would stop. I mean, heck -- that's what BBEG's <strong>DO</strong>!</p><p></p><p>So I guess that means that even if I had given the party members a Sense Motive check, it still wouldn't have revealed anything at the time the BBEG went ethereal. :\ Which means while I think it would've been a good idea to use SM, it would've been even more misleading than doing nothing, since the PCs would've thought that the BBEG was going to flee and keep on fleeing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I appreciate all of your opinions, folks. I have learned that I did do a few things wrong, such as: involving the players in deciding when combat ended (I should have just ruled it myself and not asked them), and perhaps I erred in using save-or-die spells against the PCs. In future campaigns, I may review the save-or-die spells and house rule that they don't exist. For the good guys or the bad guys. But I can decide that later.</p><p></p><p>Okay, now the last question. I seem to be lacking some players as fallout over this. Anyone live in the Tampa area and want to play through about 6 months of RttToEE? As you've read by now, I have some lenient house rules, but PCs <u>can</u> die. It doesn't happen often, but it does happen. (I think this is actually the 3rd death for the rogue -- she was one of the helpless PCs laying on the floor. And one cleric has been dead twice as well.)</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4076538, member: 12966"] There was actually one more free action: Yes, that's how it happened. Had any of the PCs been near their helpless friends and used Sense Motive, it would've been obvious. In fact, if they had even THOUGHT about the fact that they'd left a cult traitor helpless on the floor below, it probably would've been a given that the BBEG would stop. I mean, heck -- that's what BBEG's [b]DO[/b]! So I guess that means that even if I had given the party members a Sense Motive check, it still wouldn't have revealed anything at the time the BBEG went ethereal. :\ Which means while I think it would've been a good idea to use SM, it would've been even more misleading than doing nothing, since the PCs would've thought that the BBEG was going to flee and keep on fleeing. :( I appreciate all of your opinions, folks. I have learned that I did do a few things wrong, such as: involving the players in deciding when combat ended (I should have just ruled it myself and not asked them), and perhaps I erred in using save-or-die spells against the PCs. In future campaigns, I may review the save-or-die spells and house rule that they don't exist. For the good guys or the bad guys. But I can decide that later. Okay, now the last question. I seem to be lacking some players as fallout over this. Anyone live in the Tampa area and want to play through about 6 months of RttToEE? As you've read by now, I have some lenient house rules, but PCs [u]can[/u] die. It doesn't happen often, but it does happen. (I think this is actually the 3rd death for the rogue -- she was one of the helpless PCs laying on the floor. And one cleric has been dead twice as well.) [/QUOTE]
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