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Bad GM rulings? How would you rule?
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<blockquote data-quote="bramankp" data-source="post: 4080406" data-attributes="member: 54759"><p>Some folks were curious about player's opinions and I'll give mine. Carol gave hers and that's cool too. I'll quote Frank's original statements so I can comment on what I saw as a player.</p><p></p><p></p><p>I think a lot has been said on this already. There's not much that I can offer here. Frank took up a line of squares that PCs were standing in and how you rule whether a player has to vacate that square to avoid future damage, etc., may be variable.</p><p></p><p></p><p>Some people have used the idea of allowing a Reflex Save for reaching through. I think that's not a bad ruling. Not much to comment on from me here, either.</p><p></p><p></p><p>Not much to offer other than what's already been said. Aside from the "reaching through" discussion I didn't see much to argue about with how the Blade Barrier was used.</p><p></p><p></p><p>I see where the conflict came from. I think I might have been the one that argued over not having to make the Listen check. To quote from the d20 SRD, "If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location."</p><p></p><p>The blind character what adjacent to the character he was trying to target. At the time, I think the target was casting spells or something else during combat. I had forgotten about having to be struck in combat to get the automatic pinpoint. Mea culpa, I guess. I don't think it was too far-fetched to cut the player a little slack or give some circumstantial modifiers.</p><p></p><p></p><p>Ah, here's the sticky wicket of the bunch. The setup was thus: a character in a large-sized Force Cage was adjacent to a large-sized caster. You want him to make a Spot Check to notice, in combat, the guy right next to him casting a spell or to see his hand gestures?</p><p></p><p>No sound, I'll give you, but a Spot Check? I would argue that any day of the week.</p><p></p><p></p><p>Nothing to add to this discussion.</p><p></p><p></p><p>I've read through a series of comments on this topic. I was the player who said something to the effect of, "Sure, if there's nothing further going on I wouldn't mind dropping out of combat so we can be done for tonight."</p><p></p><p>Obviously there's chances to metagame here and there, but Frank knew someone was going on and he had a valid device to keep us in combat that did not rely on metagaming knowledge. Some (albeit almost inconsequential) trap thingee was targetting PCs every round until we got out of the room. I, personally, don't care too much about what the BBEG did when she took her Ethereal Jaunt downstairs to kill the party members. It was the using of my "sure, let's wrap this up" statement and saying there was nothing we could do to chase her down that really burned me up.</p><p></p><p></p><p>Yes, Frank has some very generous player/PC-friendly rulings in his game. Probably more than I would have allowed. So be it. One ruling that has been a sticking point for a very long time has been the house ruling on Silence.</p><p></p><p>If a caster is caught in the area of a Silence spell they don't get a save to keep on speaking and continue casting spells. It's like saying you get a save to ignore an Obscuring Mist when you're right in the middle of it. I would trade two beneficial house rulings to get this one nixed. Four experienced players all would have done things differently if Silence worked like it does everywhere else.</p><p></p><p>-------------------------</p><p></p><p>So, in our private forum I did mention one other thing. Might as well bring it up here. I mentioned that it seems like the DM is making us take far too long in obviously out-of-turn gameplay. I can think of at least two sessions where we spent nothing but the entire session marching from room to room looking at stuff because we had to describe exactly what our characters were doing and where we were stepping all the time.</p><p></p><p>We're seasoned adventurer's. We search the room for secrets and treasure. The rogue does most of the searching of obvious places where a trap may be (chest, door, etc.), but I don't think it's asking too much for the DM to summarize a little of this and maybe throw in some flavor text about what we see. Storytelling. That's part of what I like when I play games.</p><p></p><p>At any rate, there's a view from another one of the players. I'll keep tabs on this thread for a little bit just to answer any questions people may have or to respond to comments as appropriate.</p><p></p><p>Personally, I think Frank has been very gracious in letting us play at his place. I haven't been here the whole 2+ (3+?) years this campaign has crawled along, but I've enjoyed the time I have been there.</p><p></p><p>Cheers!</p><p></p><p></p><p>Paul Braman</p></blockquote><p></p>
[QUOTE="bramankp, post: 4080406, member: 54759"] Some folks were curious about player's opinions and I'll give mine. Carol gave hers and that's cool too. I'll quote Frank's original statements so I can comment on what I saw as a player. I think a lot has been said on this already. There's not much that I can offer here. Frank took up a line of squares that PCs were standing in and how you rule whether a player has to vacate that square to avoid future damage, etc., may be variable. Some people have used the idea of allowing a Reflex Save for reaching through. I think that's not a bad ruling. Not much to comment on from me here, either. Not much to offer other than what's already been said. Aside from the "reaching through" discussion I didn't see much to argue about with how the Blade Barrier was used. I see where the conflict came from. I think I might have been the one that argued over not having to make the Listen check. To quote from the d20 SRD, "If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location." The blind character what adjacent to the character he was trying to target. At the time, I think the target was casting spells or something else during combat. I had forgotten about having to be struck in combat to get the automatic pinpoint. Mea culpa, I guess. I don't think it was too far-fetched to cut the player a little slack or give some circumstantial modifiers. Ah, here's the sticky wicket of the bunch. The setup was thus: a character in a large-sized Force Cage was adjacent to a large-sized caster. You want him to make a Spot Check to notice, in combat, the guy right next to him casting a spell or to see his hand gestures? No sound, I'll give you, but a Spot Check? I would argue that any day of the week. Nothing to add to this discussion. I've read through a series of comments on this topic. I was the player who said something to the effect of, "Sure, if there's nothing further going on I wouldn't mind dropping out of combat so we can be done for tonight." Obviously there's chances to metagame here and there, but Frank knew someone was going on and he had a valid device to keep us in combat that did not rely on metagaming knowledge. Some (albeit almost inconsequential) trap thingee was targetting PCs every round until we got out of the room. I, personally, don't care too much about what the BBEG did when she took her Ethereal Jaunt downstairs to kill the party members. It was the using of my "sure, let's wrap this up" statement and saying there was nothing we could do to chase her down that really burned me up. Yes, Frank has some very generous player/PC-friendly rulings in his game. Probably more than I would have allowed. So be it. One ruling that has been a sticking point for a very long time has been the house ruling on Silence. If a caster is caught in the area of a Silence spell they don't get a save to keep on speaking and continue casting spells. It's like saying you get a save to ignore an Obscuring Mist when you're right in the middle of it. I would trade two beneficial house rulings to get this one nixed. Four experienced players all would have done things differently if Silence worked like it does everywhere else. ------------------------- So, in our private forum I did mention one other thing. Might as well bring it up here. I mentioned that it seems like the DM is making us take far too long in obviously out-of-turn gameplay. I can think of at least two sessions where we spent nothing but the entire session marching from room to room looking at stuff because we had to describe exactly what our characters were doing and where we were stepping all the time. We're seasoned adventurer's. We search the room for secrets and treasure. The rogue does most of the searching of obvious places where a trap may be (chest, door, etc.), but I don't think it's asking too much for the DM to summarize a little of this and maybe throw in some flavor text about what we see. Storytelling. That's part of what I like when I play games. At any rate, there's a view from another one of the players. I'll keep tabs on this thread for a little bit just to answer any questions people may have or to respond to comments as appropriate. Personally, I think Frank has been very gracious in letting us play at his place. I haven't been here the whole 2+ (3+?) years this campaign has crawled along, but I've enjoyed the time I have been there. Cheers! Paul Braman [/QUOTE]
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