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Bad GM rulings? How would you rule?
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<blockquote data-quote="azhrei_fje" data-source="post: 4082037" data-attributes="member: 12966"><p>I think there may be a misunderstanding here and I think it's my fault. I checked my "house rules" thread on our private forum and don't see <em>silence</em> listed. So I found it by searching the forum. It wasn't the clearest thing in the world, that's for sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> The discussion grew out of <a href="http://www.enworld.org/showthread.php?t=139107" target="_blank">this thread here on ENworld</a>.</p><p></p><p></p><p>My emphasis is on the three sections that have been clarified by the house rule.</p><p></p><p>First clarification: <u>the two sentences in the middle are to be taken independently</u>. So... The spell can be cast on a creature and the effect is thereby mobile. As a separate situation, any unwilling creature coming under the effect of <em>silence</em> can attempt a Will save to negate the spell.</p><p></p><p>Second clarification: <u>since <em>silence</em> is an illusion (glamer), I've decided that the first emphasized portion of the spell ("or passes through the area") doesn't fit with the way I view illusions</u>. So in a very long tunnel, if there's a segment in the middle that is covered by <em>silence</em>, it does not block sound traveling from one end of the tunnel to the other. (However, if the people making the noise are inside the <em>silence</em>, that sound will not exit the AoE, and that's the typical use of the spell anyway.)</p><p></p><p>If you'd like to discuss this more, perhaps a separate thread is appropriate? Or maybe even revive the linked-to thread after you've read through it?</p><p></p><p></p><p>Good point. I don't want to reveal more than I need to about the BBEG that got away (after all, she got away!), but the party knows something about the minion. Based on observations, they know he was at least a 13th level cleric, not enough for <em>disintegrate</em> unless he had the Destruction domain <em>(Edit: but she cast the spell in question, not he)</em>. There were two mages in the party of 11th level, so they <em>could</em> have the <em>disintegrate</em> spell, but they have not yet learned it.</p><p></p><p>The party consists of 8 characters, in various states of health:</p><p></p><p>1. Paladin 11, human</p><p>2. Wizard 11, dwarf (targeted by <em>destruction</em>, but succeeded on Fort save)</p><p>3. Wizard 11, gnome (targeted by <em>disintegrate</em>)</p><p>4. Fighter 10, human (but suffering from <em>blindness</em>)</p><p>5. Cleric 11, human (of St. Cuthbert)</p><p>6. Cleric 6/Radiant Servant 4, human</p><p>7. Rogue 11, half-elf (one of the unconscious party members)</p><p>8. Cleric 12, human (unconscious; suffering from <em>The Void</em> effect)</p><p></p><p>#8 was originally an NPC and is now under the control of the players. There are 5 players in the group, so some players are playing multiple characters: #1 and #8 are played by one player, #2 and #3 are played by one, #5 and $6 are played by one.</p><p></p><p>The party mages can Spellcraft just about anything and succeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> so they know what spells have been cast.</p><p></p><p>Major equipment amongst party members at the end of the encounter:</p><p></p><p>1. Paladin has gear worth 85k: holy greatword +1, full plate +1 of moderate fortification, ring of prot +2, gauntlets of ogre power. (About 25k of that gear is loot to be sold; being carried in a <em>bag of holding, Type 4</em>.)</p><p>2. Wizard has gear worth 48k: cloak of arachnida, rod of lesser empower, rod of lesser extend, then smaller stuff (headband of intellect +2, wand of fireball (6th level), and so on).</p><p>3. Wizard has (had) gear worth 51k: headband of intellect +4, rod of lesser maximize, then smaller stuff (haversack with lots of scrolls and a few wands).</p><p>4. Fighter has gear worth 90k: unholy heavy mace +1 of spell storing, mithral full plate +1, ring of prot +2, heavy steel shield +2, longsword +1 defending, boots of S&S, amulet of NA +2, cloak of res +2, then smaller stuff (bag of holding, potions, ring of FF).</p><p>5. Cleric has gear worth 77k: goggles of night, rin og prot +2, periapt of Wis +4, heavy steel shield +2, then smaller stuff (scrolls, full plate +1, wands, potions).</p><p>6. Cleric has gear worth 64k: periapt of Wis +4, heavy mace +1 bane (hmm, no notes on Bane type?), full plate +2 (SR 13), heavy steel shield +2, gautnlets of ogre power, cloak of Cha +2, then smaller stuff (wands, potions, a single scroll).</p><p>7. Rogue has gear worth 78k: oathbow, flaming burst shortsword +1, slippers of spider climbing, gloves of Dex +4, buckler shield +2, then smaller stuff (potions, wand of cure light, mithral shirt).</p><p>8. Cleric has gear worth 6k: half-plate +2, heavy steel shield +1.</p><p></p><p></p><p>The party left two unconscious party members on the current level of the tower when they proceeded to the top level. There was no need to "search for them" as the party knew exactly where they were. Going to see if they could help is actually the current discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4082037, member: 12966"] I think there may be a misunderstanding here and I think it's my fault. I checked my "house rules" thread on our private forum and don't see [i]silence[/i] listed. So I found it by searching the forum. It wasn't the clearest thing in the world, that's for sure. :( The discussion grew out of [url=http://www.enworld.org/showthread.php?t=139107]this thread here on ENworld[/url]. My emphasis is on the three sections that have been clarified by the house rule. First clarification: [u]the two sentences in the middle are to be taken independently[/u]. So... The spell can be cast on a creature and the effect is thereby mobile. As a separate situation, any unwilling creature coming under the effect of [i]silence[/i] can attempt a Will save to negate the spell. Second clarification: [u]since [i]silence[/i] is an illusion (glamer), I've decided that the first emphasized portion of the spell ("or passes through the area") doesn't fit with the way I view illusions[/u]. So in a very long tunnel, if there's a segment in the middle that is covered by [i]silence[/i], it does not block sound traveling from one end of the tunnel to the other. (However, if the people making the noise are inside the [i]silence[/i], that sound will not exit the AoE, and that's the typical use of the spell anyway.) If you'd like to discuss this more, perhaps a separate thread is appropriate? Or maybe even revive the linked-to thread after you've read through it? Good point. I don't want to reveal more than I need to about the BBEG that got away (after all, she got away!), but the party knows something about the minion. Based on observations, they know he was at least a 13th level cleric, not enough for [i]disintegrate[/i] unless he had the Destruction domain [i](Edit: but she cast the spell in question, not he)[/i]. There were two mages in the party of 11th level, so they [i]could[/i] have the [i]disintegrate[/i] spell, but they have not yet learned it. The party consists of 8 characters, in various states of health: 1. Paladin 11, human 2. Wizard 11, dwarf (targeted by [i]destruction[/i], but succeeded on Fort save) 3. Wizard 11, gnome (targeted by [i]disintegrate[/i]) 4. Fighter 10, human (but suffering from [i]blindness[/i]) 5. Cleric 11, human (of St. Cuthbert) 6. Cleric 6/Radiant Servant 4, human 7. Rogue 11, half-elf (one of the unconscious party members) 8. Cleric 12, human (unconscious; suffering from [i]The Void[/i] effect) #8 was originally an NPC and is now under the control of the players. There are 5 players in the group, so some players are playing multiple characters: #1 and #8 are played by one player, #2 and #3 are played by one, #5 and $6 are played by one. The party mages can Spellcraft just about anything and succeed :) so they know what spells have been cast. Major equipment amongst party members at the end of the encounter: 1. Paladin has gear worth 85k: holy greatword +1, full plate +1 of moderate fortification, ring of prot +2, gauntlets of ogre power. (About 25k of that gear is loot to be sold; being carried in a [i]bag of holding, Type 4[/i].) 2. Wizard has gear worth 48k: cloak of arachnida, rod of lesser empower, rod of lesser extend, then smaller stuff (headband of intellect +2, wand of fireball (6th level), and so on). 3. Wizard has (had) gear worth 51k: headband of intellect +4, rod of lesser maximize, then smaller stuff (haversack with lots of scrolls and a few wands). 4. Fighter has gear worth 90k: unholy heavy mace +1 of spell storing, mithral full plate +1, ring of prot +2, heavy steel shield +2, longsword +1 defending, boots of S&S, amulet of NA +2, cloak of res +2, then smaller stuff (bag of holding, potions, ring of FF). 5. Cleric has gear worth 77k: goggles of night, rin og prot +2, periapt of Wis +4, heavy steel shield +2, then smaller stuff (scrolls, full plate +1, wands, potions). 6. Cleric has gear worth 64k: periapt of Wis +4, heavy mace +1 bane (hmm, no notes on Bane type?), full plate +2 (SR 13), heavy steel shield +2, gautnlets of ogre power, cloak of Cha +2, then smaller stuff (wands, potions, a single scroll). 7. Rogue has gear worth 78k: oathbow, flaming burst shortsword +1, slippers of spider climbing, gloves of Dex +4, buckler shield +2, then smaller stuff (potions, wand of cure light, mithral shirt). 8. Cleric has gear worth 6k: half-plate +2, heavy steel shield +1. The party left two unconscious party members on the current level of the tower when they proceeded to the top level. There was no need to "search for them" as the party knew exactly where they were. Going to see if they could help is actually the current discussion. :) [/QUOTE]
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