Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Bad Moon over California OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="synecdoche" data-source="post: 2026389" data-attributes="member: 11977"><p><strong>Here it goes...</strong></p><p></p><p>I did as much as I could, but if someone could check it over I'd appreciate it muchly. </p><p></p><p>I wasn't sure of a few things. Am I right in thinking that GRIT is the equivalent of hit points? So we just get 3/4 of the max HP for each level? </p><p></p><p>Anyway, here goes:</p><p></p><p>Jean (John) D'Artois</p><p>(also known, inaccurately, as The Frenchman)</p><p>Charismatic 3 / Maverick 5</p><p></p><p>STR: 10/+0</p><p>DEX: 16/+3</p><p>CON: 10/+0</p><p>INT: <strong>13/+1</strong></p><p>WIS: 12/+1</p><p>CHA: 18/+4 (+1 at Level 4)</p><p></p><p>GRIT: <strong>42</strong></p><p></p><p>Defense: <strong>+18 (10 + [CHA3 +1; MAV5 +4; DEX +3])</strong></p><p>Flat-footed + 15 (10 + [CHA3 +1; MAV5 +4)]</p><p></p><p>Initiative +4</p><p></p><p>BAB +4 (Cha3 +1; Mav5 +3)</p><p> - Melee +4</p><p> - Ranged +7 (Dex +3; Cha3 +1; Mav5 +3)</p><p></p><p><strong>Fort +3</strong></p><p><strong>Reflex +9</strong></p><p><strong>Will +3</strong></p><p></p><p>Reputation: + 4</p><p>AP: 61</p><p>Wealth: +14</p><p></p><p>Allegiances: "Gentleman's code," [still thinking about some more for this guy]</p><p></p><p>Starting Occupation: Idle Rich</p><p>Talents: Charm (CHA Class level [+3] on CHA-based checks vs females)</p><p> Fast Talk (CHA Class level [+3] on bluff, diplomacy, gamble)</p><p> </p><p>Class Features: </p><p> Poker Face (+2 when opposed by Sense Motive, Gamble)</p><p> Ace in the Hole (+2 when spending AP)</p><p> Wild Card (CHA Favor: Spend 1AP for favor check)</p><p> Improved Evasion (Evasion for purposes of pre-reqs)</p><p> </p><p></p><p></p><p>Reputation +0</p><p>AP 60</p><p>Wealth +10</p><p></p><p>Skills (I am only listing the ones that have non-ability bonuses):</p><p><strong>Bluff+16 (+4 CHA + 10 ranks +2 Deceptive); Disguise+6 (+4CHA +2 Deceptive)</strong>; Escape Artist +7 (+3 DEX + 4 ranks); Gamble+16 (+1 WIS + 10 ranks + Fast Talk+3; +2 Confident); Gather Info +10 (+4 CHA; +6 ranks); Intimidate+10 (+4 CHA; +4 Ranks; +2 Confident); Perform (Piano)+8 (+4 CHA; +4 ranks); Ride+5 (+3DEX, +2 Ranks); Sense Motive +7 (+1WIS, +6 ranks); Sleight of Hand +13 (+3DEX; +10 ranks); Speak Language (English); Speak Language (French); Spot+10 (+1WIS; 9 ranks)</p><p></p><p>Bonus starting feat: Simple weapons proficiency (I am going off Modern here-- is it changed to personal firearms in S:R?)</p><p></p><p>Feats:</p><p>Card Sharp [2nd level Charismatic bonus]</p><p>Confident [starting]</p><p>Personal Firearms Proficiency [starting]</p><p>Quick draw [3rd level Maverick bonus]</p><p>Quick reload [3rd character level]</p><p>Deceptive [6th character level]</p><p></p><p>Weapons:</p><p>[I need to select a main firearm still, but I went with what I could from Modern]</p><p>Derringer: Total Attack +7; 2d6 damage; Crit 20; 10ft Range; 1lb; ballistic; tiny.</p><p>Knife: Total Attack +3; 1d4 damage; Crit 19-20; 10ft Range; 1lb; piercing; tiny.</p><p></p><p>Animals:</p><p>[Need to get a horse, too!]</p><p></p><p>Equipment:</p><p>Formal suit </p><p>Derringer (in boot) </p><p>Knife (concealed holster) </p><p>Overcoat </p><p>Ammo (again, need more rules on this eventually)</p><p>Silver cross necklace </p><p>Gold pocket watch </p><p>Deck of cards </p><p>Reading spectacles </p><p>Hip flask w/ bourbon</p><p>Fancy boots</p><p>Hat</p><p>Silver shot glass</p></blockquote><p></p>
[QUOTE="synecdoche, post: 2026389, member: 11977"] [b]Here it goes...[/b] I did as much as I could, but if someone could check it over I'd appreciate it muchly. I wasn't sure of a few things. Am I right in thinking that GRIT is the equivalent of hit points? So we just get 3/4 of the max HP for each level? Anyway, here goes: Jean (John) D'Artois (also known, inaccurately, as The Frenchman) Charismatic 3 / Maverick 5 STR: 10/+0 DEX: 16/+3 CON: 10/+0 INT: [B]13/+1[/B] WIS: 12/+1 CHA: 18/+4 (+1 at Level 4) GRIT: [B]42[/B] Defense: [B]+18 (10 + [CHA3 +1; MAV5 +4; DEX +3])[/B] Flat-footed + 15 (10 + [CHA3 +1; MAV5 +4)] Initiative +4 BAB +4 (Cha3 +1; Mav5 +3) - Melee +4 - Ranged +7 (Dex +3; Cha3 +1; Mav5 +3) [B]Fort +3 Reflex +9 Will +3[/B] Reputation: + 4 AP: 61 Wealth: +14 Allegiances: "Gentleman's code," [still thinking about some more for this guy] Starting Occupation: Idle Rich Talents: Charm (CHA Class level [+3] on CHA-based checks vs females) Fast Talk (CHA Class level [+3] on bluff, diplomacy, gamble) Class Features: Poker Face (+2 when opposed by Sense Motive, Gamble) Ace in the Hole (+2 when spending AP) Wild Card (CHA Favor: Spend 1AP for favor check) Improved Evasion (Evasion for purposes of pre-reqs) Reputation +0 AP 60 Wealth +10 Skills (I am only listing the ones that have non-ability bonuses): [B]Bluff+16 (+4 CHA + 10 ranks +2 Deceptive); Disguise+6 (+4CHA +2 Deceptive)[/B]; Escape Artist +7 (+3 DEX + 4 ranks); Gamble+16 (+1 WIS + 10 ranks + Fast Talk+3; +2 Confident); Gather Info +10 (+4 CHA; +6 ranks); Intimidate+10 (+4 CHA; +4 Ranks; +2 Confident); Perform (Piano)+8 (+4 CHA; +4 ranks); Ride+5 (+3DEX, +2 Ranks); Sense Motive +7 (+1WIS, +6 ranks); Sleight of Hand +13 (+3DEX; +10 ranks); Speak Language (English); Speak Language (French); Spot+10 (+1WIS; 9 ranks) Bonus starting feat: Simple weapons proficiency (I am going off Modern here-- is it changed to personal firearms in S:R?) Feats: Card Sharp [2nd level Charismatic bonus] Confident [starting] Personal Firearms Proficiency [starting] Quick draw [3rd level Maverick bonus] Quick reload [3rd character level] Deceptive [6th character level] Weapons: [I need to select a main firearm still, but I went with what I could from Modern] Derringer: Total Attack +7; 2d6 damage; Crit 20; 10ft Range; 1lb; ballistic; tiny. Knife: Total Attack +3; 1d4 damage; Crit 19-20; 10ft Range; 1lb; piercing; tiny. Animals: [Need to get a horse, too!] Equipment: Formal suit Derringer (in boot) Knife (concealed holster) Overcoat Ammo (again, need more rules on this eventually) Silver cross necklace Gold pocket watch Deck of cards Reading spectacles Hip flask w/ bourbon Fancy boots Hat Silver shot glass [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Bad Moon over California OOC
Top