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<blockquote data-quote="Bobitron" data-source="post: 2031377" data-attributes="member: 25479"><p>This can be a bit confusing for some, so I think I will just post some info straight from the rules.</p><p></p><p><em><strong>Wealth Checks</strong></em></p><p><em></em></p><p><em>Wealth checks determine what characters can afford and what gear they might find reasonably accessible. Every character has a Wealth bonus that reflects his or her buying power. Every object and service has a purchase DC. To purchase an object, make a Wealth</em></p><p><em>check against the purchase DC. </em></p><p><em></em></p><p><em><strong>Wealth check = 1d20 + Wealth bonus</strong></em></p><p><em></em></p><p><em>If the check is successful, the character has managed to scrape up enough cash, credit, or trade to make the purchase. On a failure, the character doesn’t have the means to buy the object. If the character’s current Wealth bonus is equal to or greater than the DC, the character automatically succeeds and the character’s Wealth bonus will usually remain unchanged. However, there is a penalty for a character spending beyond his or her means or buying particularly expensive items. Whenever a character buys an object that has a purchase DC higher than his or her current Wealth bonus or when buying items with a DC of</em></p><p><em>15 or greater, the character’s Wealth bonus decreases (see Losing Wealth, below).</em></p><p></p><p>Since your wealth was +14 before the poker game, and the purchase DC for $15 is also 14, you do not lose any wealth to ante up and play. You gain +2 to your wealth, giving you a new score of +16. These rules can be a bit abstract, but I think I like the way they work, rather than tracking every nickel spent.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2031377, member: 25479"] This can be a bit confusing for some, so I think I will just post some info straight from the rules. [i][B]Wealth Checks[/B] Wealth checks determine what characters can afford and what gear they might find reasonably accessible. Every character has a Wealth bonus that reflects his or her buying power. Every object and service has a purchase DC. To purchase an object, make a Wealth check against the purchase DC. [B]Wealth check = 1d20 + Wealth bonus[/B] If the check is successful, the character has managed to scrape up enough cash, credit, or trade to make the purchase. On a failure, the character doesn’t have the means to buy the object. If the character’s current Wealth bonus is equal to or greater than the DC, the character automatically succeeds and the character’s Wealth bonus will usually remain unchanged. However, there is a penalty for a character spending beyond his or her means or buying particularly expensive items. Whenever a character buys an object that has a purchase DC higher than his or her current Wealth bonus or when buying items with a DC of 15 or greater, the character’s Wealth bonus decreases (see Losing Wealth, below).[/i] Since your wealth was +14 before the poker game, and the purchase DC for $15 is also 14, you do not lose any wealth to ante up and play. You gain +2 to your wealth, giving you a new score of +16. These rules can be a bit abstract, but I think I like the way they work, rather than tracking every nickel spent. [/QUOTE]
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