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Bad Paladin... or My First Paladin thread...
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<blockquote data-quote="ThoughtBubble" data-source="post: 1933961" data-attributes="member: 9723"><p>He sounds like a challenge in more ways than one. Which to me is part of the problem. In a heavy RP game, he could be pretty interesting and it would be fun to explore that guy's mind. In a light RP game it's really just window dressing anyway and then it's just kind of fun. As a DM anywhere between would give me problems. You've essentially set up a situation where I will have to watch what you do and act as the 'guiding hand of god' in a lot of situations regarding this character. I'm going to have to watch him, because by his construction and description, you're challenging me to keep you in place. That takes time and energy away from doing other, more fun things, than babysitting your RP expierence. It makes DMing less fun for me, except in the cases noted above, and anything that makes DMing less fun for me is typically going to meet with a harsh response.</p><p></p><p>My typical rule with paladins is 'Don't make me question your paladinhood and we'll get along fine'. Unfortunately, by nature, this character breaks that rule. </p><p></p><p>It somewhat reminds me of a situation that I had in a game I ran. Everyone was part of a military unit. One player (a bit of a problem player) wanted to play a character who was opposed to the war. My response was to dictate some pretty heavy rules about what was unacceptable for his character to do in the game. I didn't like doing it, but I felt that it was necessarry to keep further conflict out of the game. I'd feel the need to remind you that as the DM I was the ultimate arbiter of events in the game. And I really dislike having to do that.</p><p></p><p>Anyway, to get off of the former kick: Is he a recovering lying/cheating/stealing/wenching sort of guy, or is he still that sort of guy? Also, I'd reccomend talking with whoever's going to be running the game he's in to find out what are acceptable deviations from paladinish behavior. I wouldn't have a big problem with John spending his time gambling, swinging by the whorehouse, and drinking a whole lot. Cheating at cards, attacking random passerby while drunk, seducing people's wives, and stealing from churches are all problems with me, unless they're evil churches.</p><p></p><p>Also, I'd reccomend a lot of exterior monologs. Why? Because, with regards to this character, it's vitally important for your DM to know what's going on in his head. If you keep things secret, or expect your DM to read you, it may not work so well.</p><p></p><p>Anyway, best of luck, and my your DM be the sort of guy who'll deal kindly with your concept.</p><p></p><p>Though I still think he sounds chaotic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1933961, member: 9723"] He sounds like a challenge in more ways than one. Which to me is part of the problem. In a heavy RP game, he could be pretty interesting and it would be fun to explore that guy's mind. In a light RP game it's really just window dressing anyway and then it's just kind of fun. As a DM anywhere between would give me problems. You've essentially set up a situation where I will have to watch what you do and act as the 'guiding hand of god' in a lot of situations regarding this character. I'm going to have to watch him, because by his construction and description, you're challenging me to keep you in place. That takes time and energy away from doing other, more fun things, than babysitting your RP expierence. It makes DMing less fun for me, except in the cases noted above, and anything that makes DMing less fun for me is typically going to meet with a harsh response. My typical rule with paladins is 'Don't make me question your paladinhood and we'll get along fine'. Unfortunately, by nature, this character breaks that rule. It somewhat reminds me of a situation that I had in a game I ran. Everyone was part of a military unit. One player (a bit of a problem player) wanted to play a character who was opposed to the war. My response was to dictate some pretty heavy rules about what was unacceptable for his character to do in the game. I didn't like doing it, but I felt that it was necessarry to keep further conflict out of the game. I'd feel the need to remind you that as the DM I was the ultimate arbiter of events in the game. And I really dislike having to do that. Anyway, to get off of the former kick: Is he a recovering lying/cheating/stealing/wenching sort of guy, or is he still that sort of guy? Also, I'd reccomend talking with whoever's going to be running the game he's in to find out what are acceptable deviations from paladinish behavior. I wouldn't have a big problem with John spending his time gambling, swinging by the whorehouse, and drinking a whole lot. Cheating at cards, attacking random passerby while drunk, seducing people's wives, and stealing from churches are all problems with me, unless they're evil churches. Also, I'd reccomend a lot of exterior monologs. Why? Because, with regards to this character, it's vitally important for your DM to know what's going on in his head. If you keep things secret, or expect your DM to read you, it may not work so well. Anyway, best of luck, and my your DM be the sort of guy who'll deal kindly with your concept. Though I still think he sounds chaotic. :) [/QUOTE]
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