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Bad Paladin... or My First Paladin thread...
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<blockquote data-quote="John Morrow" data-source="post: 1941892" data-attributes="member: 27012"><p>Well, it's difficult to avoid that sticky wicket when you pick a character concept that addresses the sticky parts.</p><p></p><p></p><p></p><p>Not bad if you play the transformation. Bad, in my opinion, if your character is still the same ol' sinner after 20 levels.</p><p></p><p></p><p></p><p>This goes back to that sticky wicket...</p><p></p><p></p><p></p><p>Fair enough, then. <em>If</em> the character transforms <em>or</em> ultimately stlides back out of grace, then I think it could be interesting.</p><p></p><p></p><p></p><p>As a villain NPC or PC?</p><p></p><p></p><p></p><p>Well, the concept you've described is pretty far to the sinning extreme so I would see that particular level of sin lasting very long at at. That doesn't mean he'd have to immediately resolve all of his issues but I'd think the more wanton and open sinning would drop off pretty quickly. Even your example historical personage didn't sin openly and casually ask people to excuse it, to my knowledge.</p><p></p><p>Basically, I'm not telling you that you can't play this character however you want. If you're willing to play it and a GM is willing to run it, then by all means go for it. I couldn't stop you if I wanted to and even if I could, I wouldn't. You asked for opinions and I'm giving you one. </p><p></p><p>Simply put, I think that either the character's faith needs to transform him (not necessarily overnight) into less of a sinner or you're diving right at that sticky wicket and need to think about it. Your early descriptions talked more about the paladin sinning than about his faith transforming him. If your idea is to play through the transformation, then yes, that could be interesting.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 1941892, member: 27012"] Well, it's difficult to avoid that sticky wicket when you pick a character concept that addresses the sticky parts. Not bad if you play the transformation. Bad, in my opinion, if your character is still the same ol' sinner after 20 levels. This goes back to that sticky wicket... Fair enough, then. [i]If[/i] the character transforms [i]or[/i] ultimately stlides back out of grace, then I think it could be interesting. As a villain NPC or PC? Well, the concept you've described is pretty far to the sinning extreme so I would see that particular level of sin lasting very long at at. That doesn't mean he'd have to immediately resolve all of his issues but I'd think the more wanton and open sinning would drop off pretty quickly. Even your example historical personage didn't sin openly and casually ask people to excuse it, to my knowledge. Basically, I'm not telling you that you can't play this character however you want. If you're willing to play it and a GM is willing to run it, then by all means go for it. I couldn't stop you if I wanted to and even if I could, I wouldn't. You asked for opinions and I'm giving you one. Simply put, I think that either the character's faith needs to transform him (not necessarily overnight) into less of a sinner or you're diving right at that sticky wicket and need to think about it. Your early descriptions talked more about the paladin sinning than about his faith transforming him. If your idea is to play through the transformation, then yes, that could be interesting. [/QUOTE]
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