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<blockquote data-quote="DM Toad" data-source="post: 1205427" data-attributes="member: 15100"><p><strong>A way to award roleplaying XP awards.</strong></p><p></p><p>Good morning,</p><p></p><p>A new member here but a long time DM. In my 'beginning' years as a DM I also took a lot of flak from gamers on 'subjective' XP awards for roleplaying. Here are a few things that I have learned over the years.</p><p></p><p>1. Roleplaying awards, in my opinion, are granted for events that pushed a player to a new level in roleplaying.</p><p>2. 'Veteran' versus 'Newbie'. Who deserves more XP, the veteran who brings out an 'oscar' performance, complete with British accent, when granted an audience with the king or the newbie who finally got up enough courage to 'barter' down the cost of a new set of leather armor. Both, in my mind, are awardable events.</p><p>3. If your party is not playing as a group, someone always seems to get 'ruffled' by the awards.</p><p></p><p>My solution: I bought a 3 dollar medallion on a leather string at a Ren. Festival a few years ago. If you get to wear the medallion in the game you get an XP bonus (I never tell them how much so I can still keep some subjectivity in it). I keep track of how many times a player is awarded the medallion. The genius part is that I leave it up to the party members to award roleplaying awards. When THEY feel someone in the party performed well they can out-of-character make a motion to award the medallion to that player to wear around their neck. If the motion is upheld by another in the party (as it usually is) the medallion is passed to the new player. Big rule:You can not be awarded the medallion if you are already wearing it. </p><p></p><p>It solves so much. The medallion is cool and has taken on the aura of being a good luck charm (the amount of 20s that get rolled by those wearing it is uncanny). It almost magically unifies the party as they start paying closer attention to each others play. Even those players with the overriding ego get into it because they cannot get their next award until the medallion has passed to at least one other member.</p><p></p><p>When you first introduce the method that medallion is passed around every other word, but as long as you don't tell the players how much XP the medallion is worth, you just adjust the amount down a bit to combat the initial flurry of medallion passing.</p><p></p><p>I like it and it really boosted my party morale and cohesiveness. </p><p>Try it and see.</p><p></p><p>DM Toad.</p></blockquote><p></p>
[QUOTE="DM Toad, post: 1205427, member: 15100"] [b]A way to award roleplaying XP awards.[/b] Good morning, A new member here but a long time DM. In my 'beginning' years as a DM I also took a lot of flak from gamers on 'subjective' XP awards for roleplaying. Here are a few things that I have learned over the years. 1. Roleplaying awards, in my opinion, are granted for events that pushed a player to a new level in roleplaying. 2. 'Veteran' versus 'Newbie'. Who deserves more XP, the veteran who brings out an 'oscar' performance, complete with British accent, when granted an audience with the king or the newbie who finally got up enough courage to 'barter' down the cost of a new set of leather armor. Both, in my mind, are awardable events. 3. If your party is not playing as a group, someone always seems to get 'ruffled' by the awards. My solution: I bought a 3 dollar medallion on a leather string at a Ren. Festival a few years ago. If you get to wear the medallion in the game you get an XP bonus (I never tell them how much so I can still keep some subjectivity in it). I keep track of how many times a player is awarded the medallion. The genius part is that I leave it up to the party members to award roleplaying awards. When THEY feel someone in the party performed well they can out-of-character make a motion to award the medallion to that player to wear around their neck. If the motion is upheld by another in the party (as it usually is) the medallion is passed to the new player. Big rule:You can not be awarded the medallion if you are already wearing it. It solves so much. The medallion is cool and has taken on the aura of being a good luck charm (the amount of 20s that get rolled by those wearing it is uncanny). It almost magically unifies the party as they start paying closer attention to each others play. Even those players with the overriding ego get into it because they cannot get their next award until the medallion has passed to at least one other member. When you first introduce the method that medallion is passed around every other word, but as long as you don't tell the players how much XP the medallion is worth, you just adjust the amount down a bit to combat the initial flurry of medallion passing. I like it and it really boosted my party morale and cohesiveness. Try it and see. DM Toad. [/QUOTE]
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