Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bad Sage Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8102393" data-attributes="member: 6777737"><p>Oh, definitely. I think hand crossbows should not do more damage or have longer range than thrown daggers. I just think it's much more fun to have a hand crossbows akimbo rather than someone rapidly firing one hand crossbow at all. Like I can imagine a hand crossbow "gunslinger" type character who uses two hand crossbows. I think that's a more evocative and fun image, so Crawford's ruling felt totally arbitrary and anti-rule-of-cool. It's actually less powerful to have to use two crossbows -- you'd need two magic ones -- so it felt more min-maxey, too.</p><p></p><p>The feat is written with absurd language, too. Like, I submit that <em>nobody</em> reads, "When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding," turns around and immediately thinks, "Oh, I should use a hand crossbow as my only weapon to get the most benefit from this feat." Sorry, but that language is screaming to me, "You can use a hand crossbow like it's an off-hand weapon. And you can ignore the loading property!" Instead, nope, the best use of the benefit is the plainest thing ever. A character running round with a rapier and hand crossbow? Awesome, but nope that doesn't work. Two hand crossbows? Fantastic, but nope that doesn't work. Just a hand crossbow? Ugh, yawn, but it's valid.</p><p></p><p>I'd rather that there were no way to ignore the loading property at all, quite frankly. I'm okay with "forcing" ranged characters to use bows instead of making crossbows a straight upgrade for them because I think making <em>all</em> archers want to transition to crossbows is... dumb. It breaks the imagery of using a traditional bow in a fantasy game. I like the idea that crossbows are what untrained characters use (i.e., those who lack Extra Attack) and everyone who is skilled uses a regular bow. I think that's a better design. I don't think it's close, either.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8102393, member: 6777737"] Oh, definitely. I think hand crossbows should not do more damage or have longer range than thrown daggers. I just think it's much more fun to have a hand crossbows akimbo rather than someone rapidly firing one hand crossbow at all. Like I can imagine a hand crossbow "gunslinger" type character who uses two hand crossbows. I think that's a more evocative and fun image, so Crawford's ruling felt totally arbitrary and anti-rule-of-cool. It's actually less powerful to have to use two crossbows -- you'd need two magic ones -- so it felt more min-maxey, too. The feat is written with absurd language, too. Like, I submit that [I]nobody[/I] reads, "When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding," turns around and immediately thinks, "Oh, I should use a hand crossbow as my only weapon to get the most benefit from this feat." Sorry, but that language is screaming to me, "You can use a hand crossbow like it's an off-hand weapon. And you can ignore the loading property!" Instead, nope, the best use of the benefit is the plainest thing ever. A character running round with a rapier and hand crossbow? Awesome, but nope that doesn't work. Two hand crossbows? Fantastic, but nope that doesn't work. Just a hand crossbow? Ugh, yawn, but it's valid. I'd rather that there were no way to ignore the loading property at all, quite frankly. I'm okay with "forcing" ranged characters to use bows instead of making crossbows a straight upgrade for them because I think making [I]all[/I] archers want to transition to crossbows is... dumb. It breaks the imagery of using a traditional bow in a fantasy game. I like the idea that crossbows are what untrained characters use (i.e., those who lack Extra Attack) and everyone who is skilled uses a regular bow. I think that's a better design. I don't think it's close, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bad Sage Advice?
Top