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<blockquote data-quote="DEFCON 1" data-source="post: 8103980" data-attributes="member: 7006"><p>Yep. You stand out in the open wearing no armor and your AC is 10. <em>Barkskin</em> is cast on you, your skin (according to the fluff of the spell) hardens like tree bark and now your AC goes up to 16. Okay, so far so good. But then you walk behind 3/4 cover (like inside a tower with an arrow slit) and your AC <em>remains</em> at 16 despite 95% of your body now being completely covered by the tower walls. For everyone else their ACs jump up +5 points for 3/4 cover... but for you though it doesn't. Which means either one of two things fluff-wise...</p><p></p><p>...either the tower is now completely insubstantial and allows every attack against you to go through it (where it then gets blocked by the AC 16 <em>Barkskin</em> spell) or your <em>Barkskin</em> spell magically reduced itself down to AC 11 when you walked into the tower, with the other 5 points of AC coming from the 3/4 cover like normal.</p><p></p><p>In either case... rather than stacking on top of your "armored" <em>Barkskin</em> AC like shields and cover do with all other armors and AC adjusters, their protection instead either disappears or your <em>Barkskin</em> spell fluctuates its bonus up and down as you pick up or drop shields and move back and forth into and out of cover. The fluff of the spell does not match the mechanical effect the spell gives.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8103980, member: 7006"] Yep. You stand out in the open wearing no armor and your AC is 10. [I]Barkskin[/I] is cast on you, your skin (according to the fluff of the spell) hardens like tree bark and now your AC goes up to 16. Okay, so far so good. But then you walk behind 3/4 cover (like inside a tower with an arrow slit) and your AC [I]remains[/I] at 16 despite 95% of your body now being completely covered by the tower walls. For everyone else their ACs jump up +5 points for 3/4 cover... but for you though it doesn't. Which means either one of two things fluff-wise... ...either the tower is now completely insubstantial and allows every attack against you to go through it (where it then gets blocked by the AC 16 [I]Barkskin[/I] spell) or your [I]Barkskin[/I] spell magically reduced itself down to AC 11 when you walked into the tower, with the other 5 points of AC coming from the 3/4 cover like normal. In either case... rather than stacking on top of your "armored" [I]Barkskin[/I] AC like shields and cover do with all other armors and AC adjusters, their protection instead either disappears or your [I]Barkskin[/I] spell fluctuates its bonus up and down as you pick up or drop shields and move back and forth into and out of cover. The fluff of the spell does not match the mechanical effect the spell gives. [/QUOTE]
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