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<blockquote data-quote="DEFCON 1" data-source="post: 8104306" data-attributes="member: 7006"><p>That's the thing about <em>Barkskin's</em> AC 16... it's set up to be what a druid <em>should</em> be able to have at 1st level if they didn't have the "no metal armor" fluff rule. Druids have Medium Armor proficiency so with the standard 100 gp in cash at 1st level, they would buy Scale Mail for AC 14 and have the +2 available from DEX to get to AC 16. But because of the "no metal" fluff rule, the best they are allowed to do is AC 12 Hide plus +2 from DEX. So <em>Barkskin</em> should have been the way for Druids to get the AC 16 they were owed if it wasn't for the no metal rule. Give out AC 16 and can't add DEX bonus... but then all the other AC adjusters like shields and cover would work normally.</p><p></p><p>I personally would also remove the Concentration requirement because its just dumb that the Druid has to give up their (C) slot for their armor while Wizards and other <em>Mage Armor </em>classes don't have to. Personally, I'm okay with the 1 hour duration because while Mage Armor gets a full 8 hours... <em>Barkskin's</em> real value is when the Druid is Wildshaped and their animal form bounces up to AC 16. So to get that, I'm okay with the Druid needing to blow one or two 2nd level slots throughout the day to cover it. They are already getting so many HP from the wildshape that losing a pair of 2nd level slots in order for them to be able to defend those extra HP via a higher AC is an okay trade in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8104306, member: 7006"] That's the thing about [I]Barkskin's[/I] AC 16... it's set up to be what a druid [I]should[/I] be able to have at 1st level if they didn't have the "no metal armor" fluff rule. Druids have Medium Armor proficiency so with the standard 100 gp in cash at 1st level, they would buy Scale Mail for AC 14 and have the +2 available from DEX to get to AC 16. But because of the "no metal" fluff rule, the best they are allowed to do is AC 12 Hide plus +2 from DEX. So [I]Barkskin[/I] should have been the way for Druids to get the AC 16 they were owed if it wasn't for the no metal rule. Give out AC 16 and can't add DEX bonus... but then all the other AC adjusters like shields and cover would work normally. I personally would also remove the Concentration requirement because its just dumb that the Druid has to give up their (C) slot for their armor while Wizards and other [I]Mage Armor [/I]classes don't have to. Personally, I'm okay with the 1 hour duration because while Mage Armor gets a full 8 hours... [I]Barkskin's[/I] real value is when the Druid is Wildshaped and their animal form bounces up to AC 16. So to get that, I'm okay with the Druid needing to blow one or two 2nd level slots throughout the day to cover it. They are already getting so many HP from the wildshape that losing a pair of 2nd level slots in order for them to be able to defend those extra HP via a higher AC is an okay trade in my opinion. [/QUOTE]
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