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<blockquote data-quote="DND_Reborn" data-source="post: 8104560" data-attributes="member: 6987520"><p>Um... thank you?</p><p></p><p></p><p>LOL but when you Wild Shape you <em>aren't</em> that creature, you are a Druid assuming its form, so you can toss your CR calculation worries out the window--they <em>don't</em> apply here. Also, you are using a second level spell for the AC buff. A CR 1 brown bear is not available until 8th level Druid (unless you go the ever popular Moon Druid route--but that is only one subclass out of the half-dozen or so out there...). Even if you insist on look at this as a Moon Druid (whose strongest feature <em>IS</em> wild shaping!), you are using 1: One of your two second level slots and 2: one of your Wild Shapes. Those are precious resources, so it <em>should</em> be effective. You can use this tactic (at most) twice a day, for an hour each use since you only have two 2nd-level slots.</p><p></p><p>But in all other subclass cases, considering all the things an 8th level Druid can be doing, a CR 1 Brown Bear, even with AC 16, is hardly game breaking at all. When you consider the fact that at level 8 you are likely encountering CR 3-5+ monsters, often higher, Wild Shaping into a CR 1 (or 2 even) beast is not going to be a big factor.</p><p></p><p>I also think since you are concerned with the creature creation section of the DMG, you should <em>really</em> learn how it works. Having a base AC of 16 doesn't make your defense the equal of a CR 8 monster...</p><p></p><p>[SPOILER="CR 1 (?) Brown Bear"]</p><p>For reference:</p><p>[ATTACH=full]127180[/ATTACH]</p><p>[ATTACH=full]127179[/ATTACH]</p><p><strong>DEFENSE</strong></p><p>1. Begin with finding the HP and determining the base CR. With 34 HP, the base CR is 1/8.</p><p>2. Look at the AC for the base CR. For 1/8, it is AC 13. <em>With</em> Barkskin and AC 16, we are 3 points of AC higher.</p><p>3. Adjust the base defensive CR up (in this case) 1 level for each <em>full</em> two points of difference in AC. With a 3 point difference, this is only an increase of 1 level.</p><p>4. So, your final defensive CR is 1/4.</p><p></p><p><strong>OFFENSE</strong></p><p>1. Begin by finding the average damage for the attacks. For the brown bear it is 19, which results in a CR 2.</p><p>2. Next, look up the attack bonus for the base CR (2 in this case), and get +3.</p><p>3. Compare the monsters attack bonus (+5) with the CR's attack bonus (+3), adjust the offensive CR up (in this case) 1 level for each <em>full</em> two points of difference in the attack bonus. With a 2 points difference, this is again a +1 increase in CR</p><p>4. So, your final offensive CR is 3.</p><p></p><p><strong>FINAL CR</strong></p><p>1. Take the average of the defensive and offensive CRs, rounding <em>normally</em>. The average of 3 and 1/4 is 1.625, so rounded up to CR 2.</p><p></p><p><strong>Here's the kicker...</strong></p><p>BUT if you leave the AC at 11, the Defensive Rating would be CR 0, and the average of 3 and 0 is 1.5, <em>still</em> rounded up to CR 2.</p><p></p><p>So, although the listed CR for a Brown Bear is 1, it <em>should</em> be 2 according to the DMG method. This is why the CR system is more about the guidelines than actual rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/SPOILER]</p><p></p><p></p><p><em>Shrug</em> No, I think <em>you</em> are paranoid and "just plain wrong" but whatever... I'll sleep just as well at night without your approval so have a nice day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8104560, member: 6987520"] Um... thank you? LOL but when you Wild Shape you [I]aren't[/I] that creature, you are a Druid assuming its form, so you can toss your CR calculation worries out the window--they [I]don't[/I] apply here. Also, you are using a second level spell for the AC buff. A CR 1 brown bear is not available until 8th level Druid (unless you go the ever popular Moon Druid route--but that is only one subclass out of the half-dozen or so out there...). Even if you insist on look at this as a Moon Druid (whose strongest feature [I]IS[/I] wild shaping!), you are using 1: One of your two second level slots and 2: one of your Wild Shapes. Those are precious resources, so it [I]should[/I] be effective. You can use this tactic (at most) twice a day, for an hour each use since you only have two 2nd-level slots. But in all other subclass cases, considering all the things an 8th level Druid can be doing, a CR 1 Brown Bear, even with AC 16, is hardly game breaking at all. When you consider the fact that at level 8 you are likely encountering CR 3-5+ monsters, often higher, Wild Shaping into a CR 1 (or 2 even) beast is not going to be a big factor. I also think since you are concerned with the creature creation section of the DMG, you should [I]really[/I] learn how it works. Having a base AC of 16 doesn't make your defense the equal of a CR 8 monster... [SPOILER="CR 1 (?) Brown Bear"] For reference: [ATTACH type="full" alt="1602198168909.png"]127180[/ATTACH] [ATTACH type="full" alt="1602198115661.png"]127179[/ATTACH] [B]DEFENSE[/B] 1. Begin with finding the HP and determining the base CR. With 34 HP, the base CR is 1/8. 2. Look at the AC for the base CR. For 1/8, it is AC 13. [I]With[/I] Barkskin and AC 16, we are 3 points of AC higher. 3. Adjust the base defensive CR up (in this case) 1 level for each [I]full[/I] two points of difference in AC. With a 3 point difference, this is only an increase of 1 level. 4. So, your final defensive CR is 1/4. [B]OFFENSE[/B] 1. Begin by finding the average damage for the attacks. For the brown bear it is 19, which results in a CR 2. 2. Next, look up the attack bonus for the base CR (2 in this case), and get +3. 3. Compare the monsters attack bonus (+5) with the CR's attack bonus (+3), adjust the offensive CR up (in this case) 1 level for each [I]full[/I] two points of difference in the attack bonus. With a 2 points difference, this is again a +1 increase in CR 4. So, your final offensive CR is 3. [B]FINAL CR[/B] 1. Take the average of the defensive and offensive CRs, rounding [I]normally[/I]. The average of 3 and 1/4 is 1.625, so rounded up to CR 2. [B]Here's the kicker...[/B] BUT if you leave the AC at 11, the Defensive Rating would be CR 0, and the average of 3 and 0 is 1.5, [I]still[/I] rounded up to CR 2. So, although the listed CR for a Brown Bear is 1, it [I]should[/I] be 2 according to the DMG method. This is why the CR system is more about the guidelines than actual rules. ;) [/SPOILER] [I]Shrug[/I] No, I think [I]you[/I] are paranoid and "just plain wrong" but whatever... I'll sleep just as well at night without your approval so have a nice day. :D [/QUOTE]
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