Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bad to the bone!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 3648252" data-attributes="member: 9755"><p><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><span style="color: #330033">Lackblight Swarm</span></span></span></p><p></p><p>Fine Magical Beast (swarm)</p><p>Hit Dice: 5d10+10 (65 hp)</p><p>Initiative: +3</p><p>Speed: Fly 30 ft. (good), burrow 5 ft. (flesh only) </p><p>Armor Class: 25 (+3 dex, +4 natural, +8 size), touch 21, flat-footed 22</p><p>Base Attack/Grapple: +5/-</p><p>Attack: Swarm (1d8)</p><p>Full Attack: Swarm (1d8)</p><p>Space/Reach: 10 ft./0 ft.</p><p>Special Attacks: Blackbelly, bonebore, distraction</p><p>Special Qualities: Darkvision 60 ft., immunity to weapon damage, low-light vision, scent, sense death</p><p>Saves: Fort +8, Ref +7, Will +3</p><p>Abilities: Str 1, Dex 17, Con 15, Int 1, Wis 14, Cha 3 </p><p>Skills: Listen +6, Spot +6</p><p>Feats: Ability Focus (bonebore), Great Fortitude(B), Improved Natural Attack</p><p>Environment: Any land</p><p>Organization: Solitary, smiting (2–4 swarms), or cleansing (5–12 swarms)</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>Lackblights are the product of an ingenius expirement to breed a successful defense against the undead. The result was the lackblights, verminous creatures with a taste for carrion and able to harmlessly absorb the negative energy ingested from their prey. </p><p></p><p>Individual lackblights appear much as small, armored grubs with a beautiful black carapace that glimmers purple and blue when the light strikes it and appears to be highly flexible. Twin pairs of dark, membranous wings sprout equidistance about the body from beneath wing cases that come to a sharp point and spread open like a cruel flower. One end of the creature terminates in a pair of ridged mandibles shaped for tearing and burrowing. Its other end is fleshy and devoid of a protective shell, which 'flashes' with flickering darkness, momentarily hiding the creature in shadow. </p><p></p><p><strong>Combat</strong></p><p>Lackblights are voracious creatures that swarm about carrion, quickly consuming flesh and bone to the point it can not longer be risen. Undead creatures however send them into a frenzy, swarming about and burrowing into their flesh. </p><p></p><p>A lackblight's swarm damage is considered magical for the purpose of overcoming damage reduction. </p><p></p><p><strong>Blackbelly (Su):</strong> Lackblights are mostly immune to negative energy, able to absorb up to their current hit points worth of the foul damage without ill affects. After sustaining half this ammount of negative energy they release it in a flash of dark energy from their rear organs as a free action. If they sustain more than they can absorb they take damage equal to the excess and immediately release what they could absorb. This energy only deals (or heals in the case of undead) 1 point per hit die of damage absorbed, but it affects all in the swarm's space and those within 5 feet. </p><p></p><p>Other lackblight swarms in this range are affected, requiring them to absorb the excess. </p><p></p><p><strong>Bonebore (Ex):</strong> Any creature sustained by negative energy, such as an undead or one with the Tomb-tainted Soul feat, that takes swarm damage must succeed on a DC 16 reflex save or be infested by the lackblights which burrow within flesh and bone alike. Those who fail this save take 1d6 damage each round, which stacks with the swarm's damage while within its space. The save DC is Constitution-based. </p><p></p><p>The lackblights can be removed with spells such as Remove Disease or Repel Vermin. Gaseous Form and similar spells halt the damage as the creatures can no longer burrow. Otherwise a DC 15 heal check and a minute of work per round the swarm has infested is required to remove the voracious creatures. </p><p></p><p><strong>Distraction (Ex):</strong> Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 14) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check. </p><p></p><p><strong>Sense Death (Ex):</strong> A lackblight swarm can sense negative energy within 100 feet. They can also smell carrion at twice the standard range of scent.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 3648252, member: 9755"] [SIZE="5"][FONT="Book Antiqua"][color=#330033]Lackblight Swarm[/color][/FONT][/SIZE] Fine Magical Beast (swarm) Hit Dice: 5d10+10 (65 hp) Initiative: +3 Speed: Fly 30 ft. (good), burrow 5 ft. (flesh only) Armor Class: 25 (+3 dex, +4 natural, +8 size), touch 21, flat-footed 22 Base Attack/Grapple: +5/- Attack: Swarm (1d8) Full Attack: Swarm (1d8) Space/Reach: 10 ft./0 ft. Special Attacks: Blackbelly, bonebore, distraction Special Qualities: Darkvision 60 ft., immunity to weapon damage, low-light vision, scent, sense death Saves: Fort +8, Ref +7, Will +3 Abilities: Str 1, Dex 17, Con 15, Int 1, Wis 14, Cha 3 Skills: Listen +6, Spot +6 Feats: Ability Focus (bonebore), Great Fortitude(B), Improved Natural Attack Environment: Any land Organization: Solitary, smiting (2–4 swarms), or cleansing (5–12 swarms) Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: - Level Adjustment: - Lackblights are the product of an ingenius expirement to breed a successful defense against the undead. The result was the lackblights, verminous creatures with a taste for carrion and able to harmlessly absorb the negative energy ingested from their prey. Individual lackblights appear much as small, armored grubs with a beautiful black carapace that glimmers purple and blue when the light strikes it and appears to be highly flexible. Twin pairs of dark, membranous wings sprout equidistance about the body from beneath wing cases that come to a sharp point and spread open like a cruel flower. One end of the creature terminates in a pair of ridged mandibles shaped for tearing and burrowing. Its other end is fleshy and devoid of a protective shell, which 'flashes' with flickering darkness, momentarily hiding the creature in shadow. [B]Combat[/B] Lackblights are voracious creatures that swarm about carrion, quickly consuming flesh and bone to the point it can not longer be risen. Undead creatures however send them into a frenzy, swarming about and burrowing into their flesh. A lackblight's swarm damage is considered magical for the purpose of overcoming damage reduction. [B]Blackbelly (Su):[/B] Lackblights are mostly immune to negative energy, able to absorb up to their current hit points worth of the foul damage without ill affects. After sustaining half this ammount of negative energy they release it in a flash of dark energy from their rear organs as a free action. If they sustain more than they can absorb they take damage equal to the excess and immediately release what they could absorb. This energy only deals (or heals in the case of undead) 1 point per hit die of damage absorbed, but it affects all in the swarm's space and those within 5 feet. Other lackblight swarms in this range are affected, requiring them to absorb the excess. [B]Bonebore (Ex):[/B] Any creature sustained by negative energy, such as an undead or one with the Tomb-tainted Soul feat, that takes swarm damage must succeed on a DC 16 reflex save or be infested by the lackblights which burrow within flesh and bone alike. Those who fail this save take 1d6 damage each round, which stacks with the swarm's damage while within its space. The save DC is Constitution-based. The lackblights can be removed with spells such as Remove Disease or Repel Vermin. Gaseous Form and similar spells halt the damage as the creatures can no longer burrow. Otherwise a DC 15 heal check and a minute of work per round the swarm has infested is required to remove the voracious creatures. [B]Distraction (Ex):[/B] Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 14) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check. [B]Sense Death (Ex):[/B] A lackblight swarm can sense negative energy within 100 feet. They can also smell carrion at twice the standard range of scent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bad to the bone!
Top