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Badaxe Games - Grim Tales - Fall 2003?!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1356726" data-attributes="member: 94"><p>Re: Spellcasting, SR, spell-like abilities, DR, etc.</p><p></p><p>Even in a low-magic game, the CR value of these was left intact at UK's rating. Rather than recalculate the value of these abilities (a difficult task, given that the book cannot assume anything about the prevalence of magic in a Grim Tales game) they were left as is, leaving Spellcasting in the "worst case" or "base line" state of the core rules-- which are decidedly high-magic. Thus, if an error is made here, it is that creatures with magical abilities will be overcosted, not undercosted. </p><p></p><p>The most difficult balancing act was not in deciding how deadly spellcasting was when used against the PCs (that is to say, in how it increases the offensive CR of the adversary), but in how its absence affects their defense and ability to recover. As a result, rules are built in to shore up the PCs abilities assuming a low-magic world: More skill points, Defense bonus, improved Heal skill, the ability to strike true against creatures with DR, etc. Action points play an important role here: You can use them to increase your Defense, to heal a bit, to strike true.</p><p></p><p>Which brings us to Action Points.</p><p></p><p>Action Points do not have a CR value. Only PCs get action points, and as they are part and parcel of the PC experience, they are subsumed into the 1 Character Level = 1 CR paradigm. If the GM feels that action points are undercosted in his game, he's handing too many extra ones out.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1356726, member: 94"] Re: Spellcasting, SR, spell-like abilities, DR, etc. Even in a low-magic game, the CR value of these was left intact at UK's rating. Rather than recalculate the value of these abilities (a difficult task, given that the book cannot assume anything about the prevalence of magic in a Grim Tales game) they were left as is, leaving Spellcasting in the "worst case" or "base line" state of the core rules-- which are decidedly high-magic. Thus, if an error is made here, it is that creatures with magical abilities will be overcosted, not undercosted. The most difficult balancing act was not in deciding how deadly spellcasting was when used against the PCs (that is to say, in how it increases the offensive CR of the adversary), but in how its absence affects their defense and ability to recover. As a result, rules are built in to shore up the PCs abilities assuming a low-magic world: More skill points, Defense bonus, improved Heal skill, the ability to strike true against creatures with DR, etc. Action points play an important role here: You can use them to increase your Defense, to heal a bit, to strike true. Which brings us to Action Points. Action Points do not have a CR value. Only PCs get action points, and as they are part and parcel of the PC experience, they are subsumed into the 1 Character Level = 1 CR paradigm. If the GM feels that action points are undercosted in his game, he's handing too many extra ones out. Wulf [/QUOTE]
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Badaxe Games - Grim Tales - Fall 2003?!
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