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BADC: Bothered About Disposable Charisma, Where Can I Find More Info?
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<blockquote data-quote="Stalker0" data-source="post: 561471" data-attributes="member: 5889"><p>Personally, roleplaying is there to make the game fun, not simply to allow people to get away with more than their stats.</p><p></p><p>When we roleplay, I will require a bluff check regardless of the player saying the dumbest thing of earth or the smoothest line I've ever heard. The player benefits from the awe the other players give him at since a cool line, and he feels good for saying it. And we can all share a few laughs when sometimes his smooth line just won't meet the dice<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I don't penalize players who can't come up with something on the fly. Just like I'll still give a knowledge check to someone who can't remember something. But on the same token, they have to deal with their stats regardless of how they play them, even if its well.</p><p></p><p>I like the idea of making Charisma more of a luck stat. Its represents not just how you appear to the world, but in some ways your value to the world. A charismatic player is "blessed by fate" if you will. That's how Divine Grace works, and I think dnd could be amended to include some more of these "luck abilities" to really make charisma cool. I don't think it would be that hard, it already includes some luck provisions like luck bonuses and the luck domain.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 561471, member: 5889"] Personally, roleplaying is there to make the game fun, not simply to allow people to get away with more than their stats. When we roleplay, I will require a bluff check regardless of the player saying the dumbest thing of earth or the smoothest line I've ever heard. The player benefits from the awe the other players give him at since a cool line, and he feels good for saying it. And we can all share a few laughs when sometimes his smooth line just won't meet the dice:) But I don't penalize players who can't come up with something on the fly. Just like I'll still give a knowledge check to someone who can't remember something. But on the same token, they have to deal with their stats regardless of how they play them, even if its well. I like the idea of making Charisma more of a luck stat. Its represents not just how you appear to the world, but in some ways your value to the world. A charismatic player is "blessed by fate" if you will. That's how Divine Grace works, and I think dnd could be amended to include some more of these "luck abilities" to really make charisma cool. I don't think it would be that hard, it already includes some luck provisions like luck bonuses and the luck domain. [/QUOTE]
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BADC: Bothered About Disposable Charisma, Where Can I Find More Info?
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