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BADC: Bothered About Disposable Charisma, Where Can I Find More Info?
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<blockquote data-quote="demon_jr" data-source="post: 561730" data-attributes="member: 3480"><p>Although this doesn't answer my original question, this is an interesting thread nonetheless.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p>Reading the above 2 quotes, this is how my campaign is ran in my opinion. Although I am happy with my campaign, the following quote pretty much sums up what I believe is wrong with running a campaign that way. I entirely agree with LGodamus.</p><p></p><p>Although there are times when I am sure the DM tries his best to make charisma useful in our campaign, it doesn't really play a big factor because the same result can be gained by "roleplaying" well. </p><p></p><p>In my opinion, I believe our group's definition of "roleplaying" equates to being able to speak well, act well, think of well spoken lines and thoughtful speeches, etc. If you are unable to do that, then you may be branded a "poor roleplayer".</p><p></p><p>Take for example my human character with an 18 charisma and a half-orc character with a 12 charisma. Many times our characters can usually achieve the same results, since the player with the half-orc character is a good "roleplayer". </p><p></p><p>In addition, in terms of interaction with NPCs, depending on the NPCs, they may actually react better to the half-orc because he has a high Strength score and appears strong and tough, while my character may be looked down upon because his strength score is not so high, and I have described him as being lean and not muscular in the sense of mass. In situations such as this, it seems that charisma doesn't play so much a part.</p><p></p><p>There are also times when a player has rolled a fairly high bluff or diplomacy check (can't remember), but the DM doesn't want the encounter resolved with just a roll, so he asks the player to think of something to say. However, the player isn't that experienced in "roleplaying" (the definition used by our group) and can't think of anything to say, so is slightly penalized for it.</p><p></p><p>Now on to the quote:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Can anyone point me to where I can find this article? I wouldn't mind showing it to my DM. I think he would find it interesting.</p><p></p><p>And if anyone has any information on BADC, then please post.</p></blockquote><p></p>
[QUOTE="demon_jr, post: 561730, member: 3480"] Although this doesn't answer my original question, this is an interesting thread nonetheless. ;) Reading the above 2 quotes, this is how my campaign is ran in my opinion. Although I am happy with my campaign, the following quote pretty much sums up what I believe is wrong with running a campaign that way. I entirely agree with LGodamus. Although there are times when I am sure the DM tries his best to make charisma useful in our campaign, it doesn't really play a big factor because the same result can be gained by "roleplaying" well. In my opinion, I believe our group's definition of "roleplaying" equates to being able to speak well, act well, think of well spoken lines and thoughtful speeches, etc. If you are unable to do that, then you may be branded a "poor roleplayer". Take for example my human character with an 18 charisma and a half-orc character with a 12 charisma. Many times our characters can usually achieve the same results, since the player with the half-orc character is a good "roleplayer". In addition, in terms of interaction with NPCs, depending on the NPCs, they may actually react better to the half-orc because he has a high Strength score and appears strong and tough, while my character may be looked down upon because his strength score is not so high, and I have described him as being lean and not muscular in the sense of mass. In situations such as this, it seems that charisma doesn't play so much a part. There are also times when a player has rolled a fairly high bluff or diplomacy check (can't remember), but the DM doesn't want the encounter resolved with just a roll, so he asks the player to think of something to say. However, the player isn't that experienced in "roleplaying" (the definition used by our group) and can't think of anything to say, so is slightly penalized for it. Now on to the quote: Can anyone point me to where I can find this article? I wouldn't mind showing it to my DM. I think he would find it interesting. And if anyone has any information on BADC, then please post. [/QUOTE]
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