Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
BADC: Bothered About Disposable Charisma, Where Can I Find More Info?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al" data-source="post: 562513" data-attributes="member: 2486"><p>Charisma is a peculiar ability score, and is almost certainly the odd one out. Why? Because every other stat increases in value by what the player does with it, but Charisma increases in value by what the DM (and other players) does with it.</p><p></p><p>With some notable exceptions (sorcerors, turning undead, bards, etc.) Charisma is what the DM makes of it. Essentially, the DM can fall into two 'traps' where Charisma is render null.</p><p></p><p>The first isn't really a 'trap'- the hack n slash campaign. There is nothing inherently wrong with hack n slash campaign, but they will render Charisma useless. Then again, purely social campaigns will render Strength nearly useless, so it's all a matter of campaign style where the emphasis lies.</p><p></p><p>Yet the second 'trap' is a common, and a bad one. It is the problem of poor roleplayers dumping a low stat in Charisma and then roleplaying a high one. Think about it. Roleplaying is *not* being able to speak well, act eloquently and make a positive impresion on every NPC in existence. Rather, it is about playing a role. The character with a 6 Int roleplays his character better by saying 'Ug smash' than talking about particle physics. Similarly, the character with a 6 Cha roleplays his character better by being rude, shy or awkward than playing him as charming, outgoing and eloquent. One should not ignore the Bluff roll. It is poor DMing (metagaming?) to penalise a character or benefit a character heavily by having the player's abilities benefit. Just as a character doesn't get a bonus to hit if his player is an Olympic fencer nor a penalty to movement if his player is clinically obese, so the character doesn't get a bonus to Diplomacy if his player is an ambassador nor a penalty if his player can't string together a sentence.</p><p></p><p>Some more constructive ways DM may consider making Charisma more important:</p><p></p><p>Difference in general address. Have NPCs make a *clear* disparity between the two. Typically, they enjoy talking to high Cha PCs, and with lower Cha PCs only talk for as long as is polite. With Cha entering the basement zone (5-) they may just make excuses and leave.</p><p></p><p>Unequal rewards. This is best done with non-monetary rewards. Of course, they may all get 2000 gold pieces, but the charismatic bard may be invited to the duchess' inner circle of advisors, and gain great influence as a result. </p><p></p><p>Subquests. Have charismatic PCs given more and better quests than uncharismatic ones.</p><p></p><p>Romance. Very difficult to do well, but can really make a marked difference between charismatic and uncharismatic PCs.</p><p></p><p>Politics. In a pre-democratic model, charismatic PCs get the friends required to gain advancement; uncharismatic ones don't. In a democratic model, charismatic PCs get elected; uncharismatic ones don't.</p><p></p><p>Recurring NPCs. Charismatic PCs make friends better, so the more important the friends, the better. If the cleric that the high Cha paladin made friends with earlier petitions the bishop to raise the paladin free of charge, then that translates to a significant material advantage.</p><p></p><p>Just a few ideas.</p></blockquote><p></p>
[QUOTE="Al, post: 562513, member: 2486"] Charisma is a peculiar ability score, and is almost certainly the odd one out. Why? Because every other stat increases in value by what the player does with it, but Charisma increases in value by what the DM (and other players) does with it. With some notable exceptions (sorcerors, turning undead, bards, etc.) Charisma is what the DM makes of it. Essentially, the DM can fall into two 'traps' where Charisma is render null. The first isn't really a 'trap'- the hack n slash campaign. There is nothing inherently wrong with hack n slash campaign, but they will render Charisma useless. Then again, purely social campaigns will render Strength nearly useless, so it's all a matter of campaign style where the emphasis lies. Yet the second 'trap' is a common, and a bad one. It is the problem of poor roleplayers dumping a low stat in Charisma and then roleplaying a high one. Think about it. Roleplaying is *not* being able to speak well, act eloquently and make a positive impresion on every NPC in existence. Rather, it is about playing a role. The character with a 6 Int roleplays his character better by saying 'Ug smash' than talking about particle physics. Similarly, the character with a 6 Cha roleplays his character better by being rude, shy or awkward than playing him as charming, outgoing and eloquent. One should not ignore the Bluff roll. It is poor DMing (metagaming?) to penalise a character or benefit a character heavily by having the player's abilities benefit. Just as a character doesn't get a bonus to hit if his player is an Olympic fencer nor a penalty to movement if his player is clinically obese, so the character doesn't get a bonus to Diplomacy if his player is an ambassador nor a penalty if his player can't string together a sentence. Some more constructive ways DM may consider making Charisma more important: Difference in general address. Have NPCs make a *clear* disparity between the two. Typically, they enjoy talking to high Cha PCs, and with lower Cha PCs only talk for as long as is polite. With Cha entering the basement zone (5-) they may just make excuses and leave. Unequal rewards. This is best done with non-monetary rewards. Of course, they may all get 2000 gold pieces, but the charismatic bard may be invited to the duchess' inner circle of advisors, and gain great influence as a result. Subquests. Have charismatic PCs given more and better quests than uncharismatic ones. Romance. Very difficult to do well, but can really make a marked difference between charismatic and uncharismatic PCs. Politics. In a pre-democratic model, charismatic PCs get the friends required to gain advancement; uncharismatic ones don't. In a democratic model, charismatic PCs get elected; uncharismatic ones don't. Recurring NPCs. Charismatic PCs make friends better, so the more important the friends, the better. If the cleric that the high Cha paladin made friends with earlier petitions the bishop to raise the paladin free of charge, then that translates to a significant material advantage. Just a few ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
BADC: Bothered About Disposable Charisma, Where Can I Find More Info?
Top