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[BADD] A clinic for DMing Dragons- long
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<blockquote data-quote="Carnifex" data-source="post: 27560" data-attributes="member: 227"><p>Some more tactics:</p><p></p><p>1) Breath Weapons and Illusions Mix. Use various illusions to set up to make an area look much smaller than it really is, making the party cluster together more for maximum effect from the 1st round breath weapon attack. The dragon can hide somewhere nearby behind illusions, ready to take the party by surprise.</p><p></p><p>If you use <strong>lots</strong> of illusions, chaos may erupt as tsome party members see through some illusions but not others, and they all start telling each other, unsure as to what the hell really is real. Choose this point for the breath weapon attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2)Wide Open Subdividing. If confronted in a large open space, with the dragon diving around and blasting the party with various spells or long-ranged breath weapon, the party will doubtless be tempted to split up to make les of a mass target. Then chase down one at a time and full attack them into so much mince. This is actually best for taking out fighters than mages, since a full attack can tear down even tough h-t-h fighters and if they're on their own without the support of other front-line tanks they become quite vulnerable. Especially effective with the really old age categories who pack a massive punch with even one claw.</p><p></p><p>3)Use effective combat tactics and feats! Give the dragon Improved Disarm or Sunder and simply remove the threat of the fighters by pulling their fangs (metaphorically - the literal fang-pulling can occur later when you've captured the whole party).</p><p></p><p>4)Poisonous Punches. Have the dragon dip his claws in poison before the fight (especially suited to black and green dragons), so those claw attacks have an extra element of lethality to them.</p><p></p><p>5) Cover the Flanks. Never let the dragon get surrounded, and if it does, fly up. Flanking attacks by rogues hurt enough as it is. Use of Summon Monster spells, illusionary terrain and correct tactical placement can help avoid the problem of a dragon being hememd in and beaten down.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 27560, member: 227"] Some more tactics: 1) Breath Weapons and Illusions Mix. Use various illusions to set up to make an area look much smaller than it really is, making the party cluster together more for maximum effect from the 1st round breath weapon attack. The dragon can hide somewhere nearby behind illusions, ready to take the party by surprise. If you use [b]lots[/b] of illusions, chaos may erupt as tsome party members see through some illusions but not others, and they all start telling each other, unsure as to what the hell really is real. Choose this point for the breath weapon attack :) 2)Wide Open Subdividing. If confronted in a large open space, with the dragon diving around and blasting the party with various spells or long-ranged breath weapon, the party will doubtless be tempted to split up to make les of a mass target. Then chase down one at a time and full attack them into so much mince. This is actually best for taking out fighters than mages, since a full attack can tear down even tough h-t-h fighters and if they're on their own without the support of other front-line tanks they become quite vulnerable. Especially effective with the really old age categories who pack a massive punch with even one claw. 3)Use effective combat tactics and feats! Give the dragon Improved Disarm or Sunder and simply remove the threat of the fighters by pulling their fangs (metaphorically - the literal fang-pulling can occur later when you've captured the whole party). 4)Poisonous Punches. Have the dragon dip his claws in poison before the fight (especially suited to black and green dragons), so those claw attacks have an extra element of lethality to them. 5) Cover the Flanks. Never let the dragon get surrounded, and if it does, fly up. Flanking attacks by rogues hurt enough as it is. Use of Summon Monster spells, illusionary terrain and correct tactical placement can help avoid the problem of a dragon being hememd in and beaten down. [/QUOTE]
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