Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[BADD] A clinic for DMing Dragons- long
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 27937" data-attributes="member: 78"><p>One:</p><p><strong>Kill the Cleric!</strong></p><p></p><p>A dragon's damage output in melee will almost certainly require chain healing spells to allow most characters to survive more than a round of attack. At higher levels, Heal and Harm become availible, and even worse, Mass Heal. Heal spells can negate several rounds worth of actions, at the expense of one - thus giving the group a huge advantage; perhaps 7 effective rounds if the one PC takes the brunt of 2 rounds attacks. Mass Heal provides an even greater time advantage. Harm negates one of a dragon's greatest assets, a massive store of HP. Clerics sometimes have Dispel Magic resposibilities. Since a dragon is usually an effective lower level caster for most spells, any spell he uses might be removed or countered.</p><p></p><p>Also, if a group's main healer is dead, then the dragon can beat a retreat, rest, and then come back. Without access to healing, the group will be very weak. Clerics are usually the main source of elemental resistance buffs, GMW, Bull's Strength etc. Killing the Cleric and then retreating gives these spells time to fade, and they won't be replaced easily.</p><p></p><p>2: </p><p><strong>Abilities</strong></p><p></p><p>Dragons get both cleric and sorcerer spells. They fight better than fighters. They sometimes will have better skills than the rogue. A whole adventuring party in one extra large winged reptile package! Unfortunately, Dragon's don't get sneak attack, so they lose out on some major uses of their skill. Even so, the Fighter/Mage/Cleric combination was a 2e favorite. And now, the buff spells are much better. The only real flaw that Dragon's will usually have is a lack of action parity; while a dragon combines skills from all 4 adventuring types, he'll act at 1/4 the effective rate of a 4 man party.</p><p></p><p>Therefore, dragons must use haste if they can, and they must attempt to deny it to enemies. A hit and run game can work for drawing out the short lived haste. </p><p></p><p>Dragon's must have at least one healing spell, preferably <em>Heal</em>. </p><p></p><p>If a dragon is vulnerable to an element, it should have a good protection spell against that element. Elemental protection is a good idea anyway. Powerful, long ranged spells can foil a dragon's great mobility. Most of these spells are elemental attacks.</p><p></p><p>Dragon's have impressive damage and defense in melee. However, sometimes even they need a little help, especially with stoneskin and other High Dr effects, since they lack Magic Fang type spells to give their bite and claws plusses. A dragon with the proper spells can boost his combat power to near unheard of levels. Dragons can benefit from:</p><p></p><p>Mage armor-stacks with natural armor, long duration</p><p>shield- +7 AC to most attacks, blocks magic missiles</p><p>Divine Favor: +to hit, +damage, stacks with almost everything</p><p>Shield of Faith: More AC stacking fun. PCs do it, so can you!</p><p></p><p>With just a few of these low level spells, a dragon can boost his AC to insane levels. Consider a CR 6 Young Red Dragon. We'll give him Shield and Mage Armor as his two first level spells. Divine Favor is mostly for higher levels anyway. His AC goes from 21 to 32 if shield applies. A Raging, 1/2 orc barbarian focused in his weapon, with a +2 sword, 5 points Bull's strength and amxed out starting strength has a +19 attack. He hits less than half the time, compared to almost automatically. Cases with less extreme characters have it worse. Also, the dragon's touch AC goes from an easy 9 to a 16. More pesky rays will miss, thus negating another big advantage for the would be slayers. </p><p></p><p>HIgher level spells = bigger advantage. However, even adept draong's don't get spells very quickly, so I'll leave my example to jsut the lower levels ones.</p></blockquote><p></p>
[QUOTE="Victim, post: 27937, member: 78"] One: [b]Kill the Cleric![/b] A dragon's damage output in melee will almost certainly require chain healing spells to allow most characters to survive more than a round of attack. At higher levels, Heal and Harm become availible, and even worse, Mass Heal. Heal spells can negate several rounds worth of actions, at the expense of one - thus giving the group a huge advantage; perhaps 7 effective rounds if the one PC takes the brunt of 2 rounds attacks. Mass Heal provides an even greater time advantage. Harm negates one of a dragon's greatest assets, a massive store of HP. Clerics sometimes have Dispel Magic resposibilities. Since a dragon is usually an effective lower level caster for most spells, any spell he uses might be removed or countered. Also, if a group's main healer is dead, then the dragon can beat a retreat, rest, and then come back. Without access to healing, the group will be very weak. Clerics are usually the main source of elemental resistance buffs, GMW, Bull's Strength etc. Killing the Cleric and then retreating gives these spells time to fade, and they won't be replaced easily. 2: [b]Abilities[/b] Dragons get both cleric and sorcerer spells. They fight better than fighters. They sometimes will have better skills than the rogue. A whole adventuring party in one extra large winged reptile package! Unfortunately, Dragon's don't get sneak attack, so they lose out on some major uses of their skill. Even so, the Fighter/Mage/Cleric combination was a 2e favorite. And now, the buff spells are much better. The only real flaw that Dragon's will usually have is a lack of action parity; while a dragon combines skills from all 4 adventuring types, he'll act at 1/4 the effective rate of a 4 man party. Therefore, dragons must use haste if they can, and they must attempt to deny it to enemies. A hit and run game can work for drawing out the short lived haste. Dragon's must have at least one healing spell, preferably [i]Heal[/i]. If a dragon is vulnerable to an element, it should have a good protection spell against that element. Elemental protection is a good idea anyway. Powerful, long ranged spells can foil a dragon's great mobility. Most of these spells are elemental attacks. Dragon's have impressive damage and defense in melee. However, sometimes even they need a little help, especially with stoneskin and other High Dr effects, since they lack Magic Fang type spells to give their bite and claws plusses. A dragon with the proper spells can boost his combat power to near unheard of levels. Dragons can benefit from: Mage armor-stacks with natural armor, long duration shield- +7 AC to most attacks, blocks magic missiles Divine Favor: +to hit, +damage, stacks with almost everything Shield of Faith: More AC stacking fun. PCs do it, so can you! With just a few of these low level spells, a dragon can boost his AC to insane levels. Consider a CR 6 Young Red Dragon. We'll give him Shield and Mage Armor as his two first level spells. Divine Favor is mostly for higher levels anyway. His AC goes from 21 to 32 if shield applies. A Raging, 1/2 orc barbarian focused in his weapon, with a +2 sword, 5 points Bull's strength and amxed out starting strength has a +19 attack. He hits less than half the time, compared to almost automatically. Cases with less extreme characters have it worse. Also, the dragon's touch AC goes from an easy 9 to a 16. More pesky rays will miss, thus negating another big advantage for the would be slayers. HIgher level spells = bigger advantage. However, even adept draong's don't get spells very quickly, so I'll leave my example to jsut the lower levels ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[BADD] A clinic for DMing Dragons- long
Top