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[BADD] A clinic for DMing Dragons- long
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<blockquote data-quote="James McMurray" data-source="post: 28335" data-attributes="member: 743"><p>Carnifex: I agree fully with point one from your first post. I have only had one dragon ever in my campaign not use Mage Armor, it amkes an already hard to hit beast even harder. The bost spells are great too. One other thing to think about, if you feel the dragon needs an attack spell, is something from an element that is not what the dragon's breath is. That way he can still hurt people with protection spells up.</p><p></p><p>Post 1, Point 2. . . I'm not sure that dragons (by the rules as written) can actually make items. Since they don't advance by character class, do they ever get experience points to spend? sure it could go either way, but I do think we should ensure that all tactics discussed go by the rules. That means no (as someone on another thread posted) contingencied heal spells. That is unless of course the dragon is also a high level cleric himself somehow.</p><p></p><p>P1, 3 - Crushing is great. It's even nicer if you're big enough o get more than one person under you and then roll around on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>P1, 4 - Add fly-by attack and you can grab them in your normal round, fly away, then as your haste action breathe and drop. It only takes one round, and with wingover you can even fly away straight up, for maximum dropping potential.</p><p></p><p>Post 2, point 3 - Improved Disarm is probably better, as Sunder relies on having DR at least as high as the weapon's plus. If you use disarm, you can even keep the weapon afterwards. Don't forget that, if you feel capable of surviving the AoO, you can disarm someone without Improevd Disarm.</p><p></p><p>Post 3, point 4: Why not just make a pool of acid and have a thin coating of rock that can be broken easily with a claw?</p><p></p><p>post 4, point 1: the shell's range is personal only, so he'd have to cast it ib himself.</p><p></p><p>Psion: As a correllary to point 2, I'd suggest having a lair that is tall enough in most areas to allow flight. At the very least, those dragons with hover should be able to do so in their lair.</p><p></p><p>#3: If however, you see that the party has taken no damage from your first blast, give it up immediately unless you can arrange several strafing runs. Odds are they've got resist elements up and can absorb a ton of damage before taking any.</p><p></p><p>#4: And flee when caught with your scales down.</p><p></p><p>#5: Where's that generator at?</p><p></p><p>as for the dragon issue, out of my last year and a half of dragon magazines, its the only one I can't find anymore! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Bozo: That sounds like a dragon whose CR is much higher than the party's level. I think the discussion should be kept to those dragons who will be fighting the party, as anyone (even me in my game) can just bring out a dragon taht the party can't hope to beat at their level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>jasper, I hope the dragon's in human form somehow when he talks to the smith, its hard to make weapons when you're running for your life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>victim: Just be sure the dragon can easily tell who the cleruc is. For example, my party is all LG followers of heironious and all could be mistaken for clerics until that first clerical spell goes off.</p><p></p><p>rav: that's what I thought too, but re-reading it, most ofthem say cleric spells AND spells from some domains. seeems kinda odd to me, since usually domain spells will be available to clerics or sorcerors, thus making access to them redundant.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 28335, member: 743"] Carnifex: I agree fully with point one from your first post. I have only had one dragon ever in my campaign not use Mage Armor, it amkes an already hard to hit beast even harder. The bost spells are great too. One other thing to think about, if you feel the dragon needs an attack spell, is something from an element that is not what the dragon's breath is. That way he can still hurt people with protection spells up. Post 1, Point 2. . . I'm not sure that dragons (by the rules as written) can actually make items. Since they don't advance by character class, do they ever get experience points to spend? sure it could go either way, but I do think we should ensure that all tactics discussed go by the rules. That means no (as someone on another thread posted) contingencied heal spells. That is unless of course the dragon is also a high level cleric himself somehow. P1, 3 - Crushing is great. It's even nicer if you're big enough o get more than one person under you and then roll around on them. :-) P1, 4 - Add fly-by attack and you can grab them in your normal round, fly away, then as your haste action breathe and drop. It only takes one round, and with wingover you can even fly away straight up, for maximum dropping potential. Post 2, point 3 - Improved Disarm is probably better, as Sunder relies on having DR at least as high as the weapon's plus. If you use disarm, you can even keep the weapon afterwards. Don't forget that, if you feel capable of surviving the AoO, you can disarm someone without Improevd Disarm. Post 3, point 4: Why not just make a pool of acid and have a thin coating of rock that can be broken easily with a claw? post 4, point 1: the shell's range is personal only, so he'd have to cast it ib himself. Psion: As a correllary to point 2, I'd suggest having a lair that is tall enough in most areas to allow flight. At the very least, those dragons with hover should be able to do so in their lair. #3: If however, you see that the party has taken no damage from your first blast, give it up immediately unless you can arrange several strafing runs. Odds are they've got resist elements up and can absorb a ton of damage before taking any. #4: And flee when caught with your scales down. #5: Where's that generator at? as for the dragon issue, out of my last year and a half of dragon magazines, its the only one I can't find anymore! :( Bozo: That sounds like a dragon whose CR is much higher than the party's level. I think the discussion should be kept to those dragons who will be fighting the party, as anyone (even me in my game) can just bring out a dragon taht the party can't hope to beat at their level. :) jasper, I hope the dragon's in human form somehow when he talks to the smith, its hard to make weapons when you're running for your life. :) victim: Just be sure the dragon can easily tell who the cleruc is. For example, my party is all LG followers of heironious and all could be mistaken for clerics until that first clerical spell goes off. rav: that's what I thought too, but re-reading it, most ofthem say cleric spells AND spells from some domains. seeems kinda odd to me, since usually domain spells will be available to clerics or sorcerors, thus making access to them redundant. [/QUOTE]
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