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BADD- evaluate my dragon DM'ing? (KotSQ, Glacier Season module SPOILERS)
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<blockquote data-quote="Hatchling Dragon" data-source="post: 76099" data-attributes="member: 580"><p><strong>Something you overlooked</strong></p><p></p><p>Doesn't a White Dragon have the equivilent of <em>Spider Climb</em> always active,, effective only on ice? Couldn't the Dragon have walked along the walls and/or Ceiling?</p><p></p><p>Where is this adventure from, sounds <strong>very</strong> interesting! If a module I'm definately interested in purchasing it, and if in a <strong>Dungeon</strong> issue I may have to pick that up.</p><p></p><p>I'd agree that the Dragon would go out and ravage the nearest settlement. You have to train 'pets', and letting irritants (ie: PC's) get past you, and <em>especially</em> when they didn't even warn you, is something that demands immediate punishment.</p><p></p><p>Now, you've had the Wyrm devastate the town, so the PC's have to 'rough it' in the wilderness. Since a White Dragon lives in hte area one can assume it's rather cold usually? Make certain that the characters don't have a good night's rest so that they cannot refresh spells. You have many options for bothering the players, if nothing else there's always the remaining (former) inhabitants of a certain town that are no doubt poorly disposed towards our heros (curtesy of the Dragon's speech after/before the razing).</p><p></p><p>If that isn't enough it sounds like the PC's have ignored an entire module's worth of encounters. You know the old saying: "If the PC's won't go to the Encounters, the Encounters will just have to... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />" Being as there's a Great Wyrm living in the area, you can be assured that these other critters only exsist upon the sufference of our Main Star, 'Mr Whitey'. If they know what's good for them they'd hop to it when the Dragon comes and tells them it's got a mission for them. At this point the pacing and concentration of encounters that night is totally up to you. Heck, let's not forget that the Dragon's breath weapon never runs out of ammo, so occational straffing runs are perfectly legit. Hard to get a night's rest when you just <em>know</em> that a Dragon's out there and he's mad at you.</p><p></p><p>Some ideas for critters ideal for this harrassing would of course be something with the ability to Burrow as a main form of locomotion, more on why in a second. The White Worm would be fun, or the Rhemoraz too, and even a 'pack' of Bullettes would be fun. Now you can't feel safe in the air (dragon), or the ground (burrowers) or the middle (both <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). And the key to this is that the monsters are there to <strong>harass</strong> the characters, they don't have to do much more than hit-and-run raids. Thus the whole digging trick, while they've demonstrated the ability to <em>Fly</em> to a 'man' I don't know of many spells that allow PC's to dig like gophers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you're really really evil you can wait till the PC's have set up an ambush for 'those pesky gophers' and have the Wyrm pick that time for a straffing run, as it's probable that it can keep tabs on the PC's from much further away than they can percieve it.</p><p></p><p>Ok, we're not done yet! While the PC's are being harrassed the Wyrm's called in the cavalry. Most of those afore-mentioned critters/encounters probably aren't all that suited to raids and ambushes, but they probably <strong>are</strong> well suited to knock-down, drag-out fights. Something like what'll happen the next time the PC's show up at the Lair mabye? Sure you're trying to not kill the PC's, but they do have the option of retreat, consider it suicide if they choose to fight and loose.</p><p></p><p>Hmm... don't remember why but I'd decided early-on not to add "Knights of the Silver Quill" to my 'to read' list of Story Hours, probably becuase I had too many to catch up on already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> From this little snippit it sounds like I'm most definately missing out. Time to remedy that error. I have <em>got</em> to hear the reasoning for anyone wanting to inflict Undeath on themselfs (ie: the Lich), I hope you have something in there about that.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 76099, member: 580"] [b]Something you overlooked[/b] Doesn't a White Dragon have the equivilent of [i]Spider Climb[/i] always active,, effective only on ice? Couldn't the Dragon have walked along the walls and/or Ceiling? Where is this adventure from, sounds [b]very[/b] interesting! If a module I'm definately interested in purchasing it, and if in a [b]Dungeon[/b] issue I may have to pick that up. I'd agree that the Dragon would go out and ravage the nearest settlement. You have to train 'pets', and letting irritants (ie: PC's) get past you, and [i]especially[/i] when they didn't even warn you, is something that demands immediate punishment. Now, you've had the Wyrm devastate the town, so the PC's have to 'rough it' in the wilderness. Since a White Dragon lives in hte area one can assume it's rather cold usually? Make certain that the characters don't have a good night's rest so that they cannot refresh spells. You have many options for bothering the players, if nothing else there's always the remaining (former) inhabitants of a certain town that are no doubt poorly disposed towards our heros (curtesy of the Dragon's speech after/before the razing). If that isn't enough it sounds like the PC's have ignored an entire module's worth of encounters. You know the old saying: "If the PC's won't go to the Encounters, the Encounters will just have to... ;) :D" Being as there's a Great Wyrm living in the area, you can be assured that these other critters only exsist upon the sufference of our Main Star, 'Mr Whitey'. If they know what's good for them they'd hop to it when the Dragon comes and tells them it's got a mission for them. At this point the pacing and concentration of encounters that night is totally up to you. Heck, let's not forget that the Dragon's breath weapon never runs out of ammo, so occational straffing runs are perfectly legit. Hard to get a night's rest when you just [i]know[/i] that a Dragon's out there and he's mad at you. Some ideas for critters ideal for this harrassing would of course be something with the ability to Burrow as a main form of locomotion, more on why in a second. The White Worm would be fun, or the Rhemoraz too, and even a 'pack' of Bullettes would be fun. Now you can't feel safe in the air (dragon), or the ground (burrowers) or the middle (both :D). And the key to this is that the monsters are there to [b]harass[/b] the characters, they don't have to do much more than hit-and-run raids. Thus the whole digging trick, while they've demonstrated the ability to [i]Fly[/i] to a 'man' I don't know of many spells that allow PC's to dig like gophers :D If you're really really evil you can wait till the PC's have set up an ambush for 'those pesky gophers' and have the Wyrm pick that time for a straffing run, as it's probable that it can keep tabs on the PC's from much further away than they can percieve it. Ok, we're not done yet! While the PC's are being harrassed the Wyrm's called in the cavalry. Most of those afore-mentioned critters/encounters probably aren't all that suited to raids and ambushes, but they probably [b]are[/b] well suited to knock-down, drag-out fights. Something like what'll happen the next time the PC's show up at the Lair mabye? Sure you're trying to not kill the PC's, but they do have the option of retreat, consider it suicide if they choose to fight and loose. Hmm... don't remember why but I'd decided early-on not to add "Knights of the Silver Quill" to my 'to read' list of Story Hours, probably becuase I had too many to catch up on already :D From this little snippit it sounds like I'm most definately missing out. Time to remedy that error. I have [i]got[/i] to hear the reasoning for anyone wanting to inflict Undeath on themselfs (ie: the Lich), I hope you have something in there about that. Hatchling Dragon [/QUOTE]
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