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BADD- evaluate my dragon DM'ing? (KotSQ, Glacier Season module SPOILERS)
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<blockquote data-quote="jollyninja" data-source="post: 79546" data-attributes="member: 3208"><p>ok, i'm not a badd member but if your pc's are just teleporting into the lair of a great wyrm dragon, they deserve death. there is no action more worthy of tpk then taking dragons lightly. your players need to learn prudence. now I realise that it might be hard to tell just how big a dragon is using a scry within it's own lair but that is why you shouldn't teleport to the dragon. if they are all chaotic, stupid, and fearless, they have played their characters well all the way to their deaths. </p><p></p><p> that said, there is no reason that the dragon has to do it right away. give him a magical item to deal with the scrying if you want to continue the campaign. and have him pop up for vengance through the use of underlings until the party has an outside shot at living through the final showdown. also remember not to limit yourself to your preplanned contingencies, if a player comes up with something, and you have no way to counter his action planned but you can think of one, the dragon is probably smarter then you are and even if you can't come up with an explaination that the players will swallow, you do not have to, it's a dragon that has survived for a millenia or two, your pc's have not seen the combat time that the dragon has or prepared for the battle as well as the dragon. in short, they should not ever know what to expect when entering a dragon's lair and if they come out confused, that's perfect.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 79546, member: 3208"] ok, i'm not a badd member but if your pc's are just teleporting into the lair of a great wyrm dragon, they deserve death. there is no action more worthy of tpk then taking dragons lightly. your players need to learn prudence. now I realise that it might be hard to tell just how big a dragon is using a scry within it's own lair but that is why you shouldn't teleport to the dragon. if they are all chaotic, stupid, and fearless, they have played their characters well all the way to their deaths. that said, there is no reason that the dragon has to do it right away. give him a magical item to deal with the scrying if you want to continue the campaign. and have him pop up for vengance through the use of underlings until the party has an outside shot at living through the final showdown. also remember not to limit yourself to your preplanned contingencies, if a player comes up with something, and you have no way to counter his action planned but you can think of one, the dragon is probably smarter then you are and even if you can't come up with an explaination that the players will swallow, you do not have to, it's a dragon that has survived for a millenia or two, your pc's have not seen the combat time that the dragon has or prepared for the battle as well as the dragon. in short, they should not ever know what to expect when entering a dragon's lair and if they come out confused, that's perfect. [/QUOTE]
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