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[BADD] My players threw down the gauntlet!!
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<blockquote data-quote="Kyramus" data-source="post: 477556" data-attributes="member: 7072"><p>transmute rock to mud level 5</p><p>just because they are climbing up to meet them, doesn't mean the dragon can't save the avalanche til later and set off a different one.</p><p>-----</p><p></p><p>Telekinesis level 5</p><p>lift a 275lb boulder and use it as a bowling ball, over and over nad over and over.</p><p></p><p>make bets with the rider as to who can bowl over more characters. rider uses rock tossing. </p><p></p><p>best part of this tactic, still long range.</p><p>------</p><p>The enemy will fight on their own turf and terms.</p><p>People run in, start fighting.</p><p>Rider hits the side of the wall that depresses something causing the roof to collapse, separating the party. make mince meat of the separated people then go cat and mouse on the other.</p><p>-----</p><p>If you have ever watched "they nest" a movie. you'll remember something about insects. If they swarm, there is no way to kill them all unless they hurt themselves in the process.</p><p></p><p>make a mutation of an existing vermin that can live in cold climates, and let them run wild on the players because THEY ARE warm blooded and generate heat. The frost giant and white dragon would most likely not generate as much heat as the players.</p><p></p><p>----</p><p>evard's black tentacles level 4, ALWAYS a good annoying tactic.</p><p>displacement level 3. Sure hit me. 50% miss chance.</p><p>---</p><p>shatter level 2</p><p>target the fighter/s weapon. will save to not break. I would suggest using something to buff up the dragon's cha to increase the shatter dc. like eagle's splendor from a wand or something.</p><p>----</p><p>Just because the frost giant has equipment, wouldn't it also be logical that this white dragon who's lived a long live have equipement also.</p><p>IE wand of eagle's splendor, scrolls, magically crafted rings or amulets or headbands.</p><p>remove the improved init and add in a craft feat.</p><p>Substitute a level 2 spell to Knauper's skittish nerves (+5 init).</p></blockquote><p></p>
[QUOTE="Kyramus, post: 477556, member: 7072"] transmute rock to mud level 5 just because they are climbing up to meet them, doesn't mean the dragon can't save the avalanche til later and set off a different one. ----- Telekinesis level 5 lift a 275lb boulder and use it as a bowling ball, over and over nad over and over. make bets with the rider as to who can bowl over more characters. rider uses rock tossing. best part of this tactic, still long range. ------ The enemy will fight on their own turf and terms. People run in, start fighting. Rider hits the side of the wall that depresses something causing the roof to collapse, separating the party. make mince meat of the separated people then go cat and mouse on the other. ----- If you have ever watched "they nest" a movie. you'll remember something about insects. If they swarm, there is no way to kill them all unless they hurt themselves in the process. make a mutation of an existing vermin that can live in cold climates, and let them run wild on the players because THEY ARE warm blooded and generate heat. The frost giant and white dragon would most likely not generate as much heat as the players. ---- evard's black tentacles level 4, ALWAYS a good annoying tactic. displacement level 3. Sure hit me. 50% miss chance. --- shatter level 2 target the fighter/s weapon. will save to not break. I would suggest using something to buff up the dragon's cha to increase the shatter dc. like eagle's splendor from a wand or something. ---- Just because the frost giant has equipment, wouldn't it also be logical that this white dragon who's lived a long live have equipement also. IE wand of eagle's splendor, scrolls, magically crafted rings or amulets or headbands. remove the improved init and add in a craft feat. Substitute a level 2 spell to Knauper's skittish nerves (+5 init). [/QUOTE]
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[BADD] My players threw down the gauntlet!!
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