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Badger Kung Fu -- need rules help! Thx.
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2647696" data-attributes="member: 16989"><p>At htis point....</p><p></p><p>My answer would drift into house rules.</p><p></p><p>I understand that the rules about Monk's not using natural attacks with flurry is to prevent the wierd Druid turing into a Ninja T-Rex, but it strains my game world pseudo-realism at the expense of a (very) minor rules issue.</p><p></p><p>For Example:</p><p></p><p> Let's say I have a race of Badger People (or the new spiky people in Magic of Incarnum) and these people have Natural Attacks. I if give them a eastern (by way of Hollywood westernism) ideology and system of Martial Arts.....</p><p></p><p> Why would their martial art-NOT be compatable with their natural weapons. Much like Kung-fu uses a person's natural abilites, so would a Martial Art developed by a race with natural weapons.</p><p></p><p>For my games, I let Natural Weapons count as unarmed. Since a race with a Martial Art & Natural Weapons would include the Natural Weapons within the art (or at least some schools of it). </p><p></p><p>If I smelled Cheese drifting off a player, I might make him take a Feat to combine Natural Attacks with Monk Abilities.</p><p></p><p>But, this drifts into house rules, away from the players request from offical info. I don't know of any. Others have doe a good deal showing how the rules work, officially.</p><p></p><p>As there is never any disagreement as to how the rules work 'Offically.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2647696, member: 16989"] At htis point.... My answer would drift into house rules. I understand that the rules about Monk's not using natural attacks with flurry is to prevent the wierd Druid turing into a Ninja T-Rex, but it strains my game world pseudo-realism at the expense of a (very) minor rules issue. For Example: Let's say I have a race of Badger People (or the new spiky people in Magic of Incarnum) and these people have Natural Attacks. I if give them a eastern (by way of Hollywood westernism) ideology and system of Martial Arts..... Why would their martial art-NOT be compatable with their natural weapons. Much like Kung-fu uses a person's natural abilites, so would a Martial Art developed by a race with natural weapons. For my games, I let Natural Weapons count as unarmed. Since a race with a Martial Art & Natural Weapons would include the Natural Weapons within the art (or at least some schools of it). If I smelled Cheese drifting off a player, I might make him take a Feat to combine Natural Attacks with Monk Abilities. But, this drifts into house rules, away from the players request from offical info. I don't know of any. Others have doe a good deal showing how the rules work, officially. As there is never any disagreement as to how the rules work 'Offically.' ;) [/QUOTE]
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