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Badger Master
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<blockquote data-quote="Kurashu" data-source="post: 2929902" data-attributes="member: 41198"><p><strong><span style="font-size: 22px">Badger Master</span></strong></p><p>This prestige class is filled with those who love badgers. Most of the members are clerics and wizards. However, druids are not unheard of in this class.</p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><span style="font-size: 15px">Requirements</span></p><p>To qualify to become a badger master, a character must fulfill all the following criteria.</p><p>Alignment: Any Good</p><p><strong>Skills:</strong> Ride 10 ranks, Survival 10 ranks</p><p><strong>Feats:</strong> Mounted Combat, Ride-By-Attack, Self-Sufficient</p><p><strong>Special:</strong> Must be able to ride a badger as a mount, must be able to cast Summon Monster I or Summon Nature's Ally I</p><p></p><p><span style="font-size: 15px">Class Skills</span></p><p>The Badger Master's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Profession (Animal Trainer) (Wis) Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)</p><p></p><p><strong>Skill Points at Each Level:</strong> 4 + Int modifier.</p><p></p><p><span style="font-size: 15px">Class Features</span></p><p>All the following are class features of the Badger Master prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> A Badger Master is proficient with all simple and martial weapons and light armors.</p><p></p><p><strong>Badger Companion:</strong> At first level, a badger master's badger mount becomes his companion as well.</p><p></p><p></p><p></p><p><strong>Badger Rage (Ex):</strong> Starting at third level, a Badger Master gains the ability to fly into a barbaric rage a certain number of times per day. While in this rage, he gains +4 Str, +4 Con, -2 AC. He can not end this rage voluntarily. This rage lasts for a number of rounds equal to his newly improved Con modifier or until the encounter is over. Other than this, this rage operates the same as a barbarian's rage. The Badger Master gains an additional rage per day at 6th level and again at 9th level.</p><p></p><p><strong>Augment Badger Summoning:</strong> At 2nd level, whenever a Badger Master summons a badger, it gains the benefits of the Augment Summoning Feat. If the Badger Master has the Augment Summoning feat, these bonuses do not stack.</p><p></p><p><strong>Summon Badger (Sp):</strong> At 4th level, a Badger Master may summon 1 celestial badger per day as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration.</p><p></p><p><strong>Speak With Burrower (Sp):</strong> A badger master can speak to burrowing animals for a number of minutes equal to 1 + his Cha modifier. The minutes do not need to be consecutive.</p><p></p><p><strong>Mounted Burrow (Ex):</strong> At 7th level, a Badger Master can ride his badger while it is burrow without the need of a specialized saddle as long as he has a saddle.</p><p></p><p><strong>Scent (Ex):</strong> A Badger Master gains the scent special ability.</p><p></p><p><strong>Summon Half-Badger (Sp):</strong> At 9th level, a Badger Master may summon a celestial half-badger with a number of levels in Barbarian equal to half his Badger Master level (rounded down) as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration.</p><p></p><p><strong>Summon Badger Swarm (Sp):</strong> At 10th level, a Badger Master may summon 2d3+1 celestial badgers 1/day as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration.</p><p></p><p>[CODE]Level BAB Fort Ref Will Special</p><p>1st +1 +2 +2 +0 Badger Companion</p><p>2nd +2 +3 +3 +0 Augment Badger Summoning</p><p>3rd +3 +3 +3 +1 Badger Rage 1/day</p><p>4th +4 +4 +4 +1 Summon Badger 1/day</p><p>5th +5 +4 +4 +1 Speak With Burrower</p><p>6th +6 +5 +5 +2 Badger Rage 2/day</p><p>7th +7 +5 +5 +2 Mounted Burrow</p><p>8th +8 +6 +6 +2 Scent, Summon Half-Badger</p><p>9th +9 +6 +6 +3 Badger Rage 3/day</p><p>10th +10 +7 +7 +3 Summon Badger Swarm[/CODE]</p><p></p><p><span style="font-size: 15px">Half-badger</span></p><p><strong>Hit Dice:</strong> 4d8+8 (27 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft. (6 squares), Burrow 10ft.)</p><p><strong>Armor Class:</strong> 13 (-1 Dex, +1 Natural Armor, +2 Leather Armor, +1 Buckler), touch 9 (-1 Dex), flat-footed 14 (+1 Natural armor, +2 Leather Armor, +1 Buckler)</p><p><strong>Base Attack/Grapple:</strong> +4/+6</p><p><strong>Attack:</strong> Battleaxe +6 melee (1d8+2)</p><p><strong>Full Attack:</strong> Battleaxe +7 melee (1d8+2), claw +1 melee (1d6), bite -4 melee (1d4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +0, Will +0</p><p><strong>Abilities:</strong> Str 15, Dex 9, Con 14, Int 10, Wis 8, Cha 9</p><p><strong>Skills:</strong> Climb 4 ranks, Listen 8 ranks, Move Silently 6 ranks, Spot 8 ranks</p><p><strong>Feats:</strong> Improved Initiative, Weapon Focus (Battleaxe)</p><p><strong>Environment:</strong> Grasslands, Underground</p><p><strong>Organization:</strong> Solitary, gang (2–4), or band (11–25 plus 4-5 dire badgers)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><span style="font-size: 12px">Combat</span></p><p>Half-Badgers like to ambush their prey and overwhelm them with numbers. If a hunting party is encountered, there will be one or two scounts that will inform the main party of the presense of opponents. Half-badger attacks may or may not be coordinated.</p><p></p><p><strong>Skills:</strong> Half-Badgers gain a +4 racial bonus on Listen, Move Silently, and Spot checks.</p><p></p><p><span style="font-size: 12px">Half-Badgers as Characters:</span></p><p>+2 Str, +2 Con, -2 Cha</p><p>Medium Size</p><p>A Half-badger's base land speed is 30ft. A half-badger has a burrow speed of 10ft.</p><p>Half-badgers' have darkvision out to 60ft and low light vision.</p><p>+1 Natural Armor</p><p>+4 racial bonus on listen, move silently, and spot checks</p><p>Scent special ability</p><p>Automatic languages: Common, Terran. Bonus Languages: Dwarven, Elven, Giant, Gnoll, Orc</p><p>Favored Class; Barbarian</p><p>Level Adjustment: +1</p><p></p><p><span style="font-size: 12px">Dire Half-Badger</span></p><p>+4 Str, +4 Con, -2 Cha</p><p>Medium Size</p><p>A Half-badger's base land speed is 30ft. A half-badger has a burrow speed of 20ft.</p><p>Half-badgers' have darkvision out to 60ft and low light vision.</p><p>+2 Natural Armor</p><p>+4 racial bonus on listen, move silently, and spot checks</p><p>Power build trait</p><p>Scent special ability</p><p>Spell-like ability: 1/day Summon 1d3 Celestial/Fiendish Badgers</p><p>Automatic languages: Common, Terran. Bonus Languages: Dwarven, Elven, Giant, Gnoll, Orc</p><p>Favored Class; Barbarian</p><p>Level Adjustment: +3</p><p></p><p>Figured I might as well include the half-badger and dire half-badger stuff as well. So opinions?</p></blockquote><p></p>
[QUOTE="Kurashu, post: 2929902, member: 41198"] [B][SIZE=6]Badger Master[/SIZE][/B] This prestige class is filled with those who love badgers. Most of the members are clerics and wizards. However, druids are not unheard of in this class. [B]Hit Die:[/B] d8 [SIZE=4]Requirements[/SIZE] To qualify to become a badger master, a character must fulfill all the following criteria. Alignment: Any Good [B]Skills:[/B] Ride 10 ranks, Survival 10 ranks [B]Feats:[/B] Mounted Combat, Ride-By-Attack, Self-Sufficient [B]Special:[/B] Must be able to ride a badger as a mount, must be able to cast Summon Monster I or Summon Nature's Ally I [SIZE=4]Class Skills[/SIZE] The Badger Master's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Profession (Animal Trainer) (Wis) Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex) [B]Skill Points at Each Level:[/B] 4 + Int modifier. [SIZE=4]Class Features[/SIZE] All the following are class features of the Badger Master prestige class. [B]Weapon and Armor Proficiency:[/B] A Badger Master is proficient with all simple and martial weapons and light armors. [B]Badger Companion:[/B] At first level, a badger master's badger mount becomes his companion as well. [B]Badger Rage (Ex):[/B] Starting at third level, a Badger Master gains the ability to fly into a barbaric rage a certain number of times per day. While in this rage, he gains +4 Str, +4 Con, -2 AC. He can not end this rage voluntarily. This rage lasts for a number of rounds equal to his newly improved Con modifier or until the encounter is over. Other than this, this rage operates the same as a barbarian's rage. The Badger Master gains an additional rage per day at 6th level and again at 9th level. [B]Augment Badger Summoning:[/B] At 2nd level, whenever a Badger Master summons a badger, it gains the benefits of the Augment Summoning Feat. If the Badger Master has the Augment Summoning feat, these bonuses do not stack. [B]Summon Badger (Sp):[/B] At 4th level, a Badger Master may summon 1 celestial badger per day as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration. [B]Speak With Burrower (Sp):[/B] A badger master can speak to burrowing animals for a number of minutes equal to 1 + his Cha modifier. The minutes do not need to be consecutive. [B]Mounted Burrow (Ex):[/B] At 7th level, a Badger Master can ride his badger while it is burrow without the need of a specialized saddle as long as he has a saddle. [B]Scent (Ex):[/B] A Badger Master gains the scent special ability. [B]Summon Half-Badger (Sp):[/B] At 9th level, a Badger Master may summon a celestial half-badger with a number of levels in Barbarian equal to half his Badger Master level (rounded down) as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration. [B]Summon Badger Swarm (Sp):[/B] At 10th level, a Badger Master may summon 2d3+1 celestial badgers 1/day as if summoned by a Summon Monster spell. Use the Badger Master levels to figure the duration. [CODE]Level BAB Fort Ref Will Special 1st +1 +2 +2 +0 Badger Companion 2nd +2 +3 +3 +0 Augment Badger Summoning 3rd +3 +3 +3 +1 Badger Rage 1/day 4th +4 +4 +4 +1 Summon Badger 1/day 5th +5 +4 +4 +1 Speak With Burrower 6th +6 +5 +5 +2 Badger Rage 2/day 7th +7 +5 +5 +2 Mounted Burrow 8th +8 +6 +6 +2 Scent, Summon Half-Badger 9th +9 +6 +6 +3 Badger Rage 3/day 10th +10 +7 +7 +3 Summon Badger Swarm[/CODE] [SIZE=4]Half-badger[/SIZE] [B]Hit Dice:[/B] 4d8+8 (27 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. (6 squares), Burrow 10ft.) [B]Armor Class:[/B] 13 (-1 Dex, +1 Natural Armor, +2 Leather Armor, +1 Buckler), touch 9 (-1 Dex), flat-footed 14 (+1 Natural armor, +2 Leather Armor, +1 Buckler) [B]Base Attack/Grapple:[/B] +4/+6 [B]Attack:[/B] Battleaxe +6 melee (1d8+2) [B]Full Attack:[/B] Battleaxe +7 melee (1d8+2), claw +1 melee (1d6), bite -4 melee (1d4) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Darkvision 60 ft., low-light vision, scent [B]Saves:[/B] Fort +6, Ref +0, Will +0 [B]Abilities:[/B] Str 15, Dex 9, Con 14, Int 10, Wis 8, Cha 9 [B]Skills:[/B] Climb 4 ranks, Listen 8 ranks, Move Silently 6 ranks, Spot 8 ranks [B]Feats:[/B] Improved Initiative, Weapon Focus (Battleaxe) [B]Environment:[/B] Grasslands, Underground [B]Organization:[/B] Solitary, gang (2–4), or band (11–25 plus 4-5 dire badgers) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [SIZE=3]Combat[/SIZE] Half-Badgers like to ambush their prey and overwhelm them with numbers. If a hunting party is encountered, there will be one or two scounts that will inform the main party of the presense of opponents. Half-badger attacks may or may not be coordinated. [B]Skills:[/B] Half-Badgers gain a +4 racial bonus on Listen, Move Silently, and Spot checks. [SIZE=3]Half-Badgers as Characters:[/SIZE] +2 Str, +2 Con, -2 Cha Medium Size A Half-badger's base land speed is 30ft. A half-badger has a burrow speed of 10ft. Half-badgers' have darkvision out to 60ft and low light vision. +1 Natural Armor +4 racial bonus on listen, move silently, and spot checks Scent special ability Automatic languages: Common, Terran. Bonus Languages: Dwarven, Elven, Giant, Gnoll, Orc Favored Class; Barbarian Level Adjustment: +1 [SIZE=3]Dire Half-Badger[/SIZE] +4 Str, +4 Con, -2 Cha Medium Size A Half-badger's base land speed is 30ft. A half-badger has a burrow speed of 20ft. Half-badgers' have darkvision out to 60ft and low light vision. +2 Natural Armor +4 racial bonus on listen, move silently, and spot checks Power build trait Scent special ability Spell-like ability: 1/day Summon 1d3 Celestial/Fiendish Badgers Automatic languages: Common, Terran. Bonus Languages: Dwarven, Elven, Giant, Gnoll, Orc Favored Class; Barbarian Level Adjustment: +3 Figured I might as well include the half-badger and dire half-badger stuff as well. So opinions? [/QUOTE]
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