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Badwrongfun & unintentional elitism...
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<blockquote data-quote="fusangite" data-source="post: 3863581" data-attributes="member: 7240"><p>Back when the RPG market was a lot smaller and people had spent a lot less time thinking about and categorizing RPG styles, I think this was probably truer. </p><p></p><p>But today if people want to have a more freeform joint creative outlet, they have a lot of systems to choose from that deliver this better than D&D does. As the RPG market has developed up to the present, my experience is that D&D out of all the available RPGs offers the most structured, rules-bound, carefully circumscribed RPG experience currently on the market.Or, to quote the 1E Players' Handbook "a high armor class like -10, unlike a high armor class like 10..." AD&D was a beautiful self-contradictory mass of statements. </p><p></p><p>I currently play in a campaign that has taken this a little too far. It is really nothing more than a negotiation with the GM; no die rolls we make have any meaning because if the GM doesn't want us to succeed, we don't and if he wants us to succeed we do. What we roll on the dice has absolutely no bearing on events that take place.I'm getting old here because I know I said something very like this in an ENW post about four years ago but I think everyone can agree that sitting down with a bunch of D&D books, cannisters of nitrous oxide, pinking shears, polyhedral and finger paint, people could have a rollicking good time cutting up the core books and smearing them with finger paint based on <em>ad hoc</em> interpretations of various die rolls while taking copious hits of nitrous. It would be <strong>fun</strong> but there is no way it could be defined as playing D&D right.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3863581, member: 7240"] Back when the RPG market was a lot smaller and people had spent a lot less time thinking about and categorizing RPG styles, I think this was probably truer. But today if people want to have a more freeform joint creative outlet, they have a lot of systems to choose from that deliver this better than D&D does. As the RPG market has developed up to the present, my experience is that D&D out of all the available RPGs offers the most structured, rules-bound, carefully circumscribed RPG experience currently on the market.Or, to quote the 1E Players' Handbook "a high armor class like -10, unlike a high armor class like 10..." AD&D was a beautiful self-contradictory mass of statements. I currently play in a campaign that has taken this a little too far. It is really nothing more than a negotiation with the GM; no die rolls we make have any meaning because if the GM doesn't want us to succeed, we don't and if he wants us to succeed we do. What we roll on the dice has absolutely no bearing on events that take place.I'm getting old here because I know I said something very like this in an ENW post about four years ago but I think everyone can agree that sitting down with a bunch of D&D books, cannisters of nitrous oxide, pinking shears, polyhedral and finger paint, people could have a rollicking good time cutting up the core books and smearing them with finger paint based on [i]ad hoc[/i] interpretations of various die rolls while taking copious hits of nitrous. It would be [b]fun[/b] but there is no way it could be defined as playing D&D right. [/QUOTE]
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