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Baervan's wanderer, any reply welcome! Updated!
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<blockquote data-quote="Ferret" data-source="post: 1448636" data-attributes="member: 4052"><p>I made this for a competition over on the WotC, no wait don't go! I've changed it. Please critique or reply in any way at all.</p><p>Baervan’s wanderer</p><p></p><p>Baervan’s wanderer</p><p></p><p><strong>Description </strong></p><p><em>The dry thud of metal on wood echoed mercilessly, through the woods. A small figure, crouching, the small-bodied gnome had hid behind the narrow-trunked pine tree, he pattered up into the tree following a small racoon, he jumped down and caught the axe. </em></p><p> <em>“This is no place for a woodsman,” Spoke the Gnome, he had surprised the man, but no less then would a bear, it wouldn’t take long to work out the silly joke, he thought. He did flinch though, but a second later replied cockily, “Is this not a wood, and I not a man?”</em></p><p> <em>“It is not your business here, you must leave,” He replied, Çade lay still in the tree; poised.</em></p><p> <em>“Neither is….arghh,” Çade leapt down from the tree, and landed on the poor mans face, and scratched it, “Get the damn cat OFF!”</em></p><p><em>Torben blurred forward and stuck his leg round the man's thigh, then the man cascaded sideways, his leg gave way with a short crack, on the ground. Çade still scratched at the man's face and the man still squirmed. He pulled Çade off, and made short work of the knee, bandaged him up, the raccoon watching quizzically head tilted in wonder. After it was on a splint he cast a spell that sent the man asleep, and dragged him to the outskirts, making no effort to miss the large stones, and bumping the woodcutters head, Çade giggled. </em>Why do you care so much? <em> Came the mental word from Çade, </em> I will not stoop to the level of a kobold, <em> He replied. </em> The easiest root is not always the best. I am a Wildwanderer, remember?</p><p></p><p>Gnomish communities, how ever isolated, are not naive about all those that may want to remove there peaceful solace, a brand of scouts and warriors, often travelling with Scarlet squirrels, trained to protect the boundaries of their gnomish homes.</p><p></p><p>Hit Dice-D8/level</p><p></p><p><strong>Requirements </strong></p><p><strong>--BAB: </strong> +6 </p><p><strong>--Skill ranks: </strong> Survival: 6 ranks, Handle animals: 4 ranks</p><p>One of these: Move silently: 2 ranks, Slight of hand: 2 ranks, Tumble: 2 ranks, Climb: 2 ranks</p><p><strong>--Race </strong> Gnome</p><p><strong>--Other </strong> Has Baervan Wildwanderer as patron deity, Has Raccoon as Animal companion or familiar</p><p></p><p><strong>Class Skills: </strong></p><p>The Baervan’s wanderer’s skills (and the key ability for each skill) are, Climb (Dex), Craft (Int), Heal (Wis), Knowledge (nature) (Int), Sleight of hand (Dex, Trained), Profession (Wis), Swim (Str), and Survival (Wis).</p><p></p><p><strong>--Skill Points per level: </strong> 4 (+Intelligence modifier)</p><p></p><p>Weapon and Armour Proficiency: A Baervan’s wanderer is proficient with all simple and martial weapons, light armour, medium armour, and shields, any oaths taken remain, barring claw bracers, which they gain proficiencies in. </p><p></p><p><strong>Table: The Baervan’s wanderer</strong></p><p><strong><strong>Base-attack .. Fort/Refl /Will .. Special</strong></strong></p><p><strong>1st +0 .... +0/+2/+0 .. Raccoon Friend, Trackless step</strong></p><p><strong>2nd +1 .... +0/+3/+0 .. Forest guard, Natural climber</strong></p><p><strong>3rd +2 .... +1/+3/+1 .. Forest walk </strong></p><p><strong>4th +3 .... +1/+4/+1 .. Safe fall 30ft, Scent</strong></p><p><strong>5th +3 .... +1/+4/+1 .. Nimble, light on the feet</strong></p><p><strong>6th +4 .... +2/+5/+2 .. Safe fall 40ft</strong></p><p><strong>7th +5 .... +2/+5/+2 .. Tree Leap 1/day, Forest Shadow</strong></p><p><strong>8th +6 .... +2/+6/+2 .. Safe fall 50ft</strong></p><p><strong>9th +6 .... +3/+6/+3 .. Tree Leap 2/day</strong></p><p><strong>10th +7 .... +3/+7/+3 .. Home in the wild</strong></p><p><strong></strong></p><p><strong>--Class abilities</strong></p><p><strong></strong></p><p><strong>--Raccoon friend: If the character's raccoon is an animal companion, the raccoon also gains the special capacities of a familiar, using the wanderer levels to determine special abilities. If the raccoon is a familiar, then it also gains the special capacities of an animal companion, using the wanderer levels to determine special abilities.</strong></p><p><strong></strong></p><p><strong>--Trackless step (Ex): Starting at 2nd level, the Baervan’s wanderer no longer makes tracks and cannot be tracked in the wilderness.</strong></p><p><strong></strong></p><p><strong>--Forest walk (Su): The Wanderer of Baervan can move unhindered through forests, no matter what natural obstruction impairs them. Unnatural sources including magicks cannot be passed though unchecked. </strong></p><p><strong></strong></p><p><strong>--Natural climber (Ex): At 3rd level The Wanderer of Baervan gains a climb speed of 20ft when climbing on trees, this allows them to climb up and around trees with ease. In addition they receive a +8 to climb check whilst in trees.</strong></p><p><strong></strong></p><p><strong>--Scent (Ex): A normal Gnome’s nose can detect brimstone; a highly trained Nose can do far more. The Scent Special ability is gained as per the Monster manual.</strong></p><p><strong></strong></p><p><strong>--Nimble (Ex): Dextrous to the extreme, the Bae gains +2 to Balance, Disable device, Move silently, disable device, Sleight of hand and tumble. This reflects the nimbleness that has rubbed off from the Raccoon company they keep.</strong></p><p><strong></strong></p><p><strong>--Light on the Feet (Ex):As long as the Bae is not wearing heavier then light armour and isn’t encumbered with a weight greater then light, they retain their dexterity bonus to AC even when they are flat footed, although in these situations they are still open to sneak attacks.</strong></p><p><strong></strong></p><p><strong>--Tree leap (Ex): This ability acts the same as Tree stride except, that the range is the characters Bae levels X 100, and the duration is 10 minutes a level.</strong></p><p><strong></strong></p><p><strong>--Forest Shadow (Ex): Akin to raccoons the Wanderers of Baervan can slip silently into any shadow in a forest and hide behind any leaf in a tree. They gain the ability to hide even when cover or concealment is not available, if they already have this ability they gain a +10 to their hide skill. Either is only applicable in forested conditions.</strong></p><p><strong></strong></p><p><strong>--Safe fall (Ex): As experienced climbers both Raccoons and Baervan’s wanderers are gifted the ability to slow their fall and take no damage when falling 30ft at 4th level, 40ft at 6th level and 50 ft at 8th.</strong></p><p><strong></strong></p><p><strong>--Home in the wild (Su): Completely at home in the wild the Baervan’s wanderer gains a +4 bonus to all action that he part takes in whilst in a forested area, except on attacks and AC, between which he may share a +6 unnamed bonus between attacks and AC. They may also add this to an aid other action adding +5 to anothers check.</strong></p><p><strong></strong></p><p><strong>I don't know if thats enough, too top heavy, or completly unbalanced. So lots of help is needed please. In fact anything would be good.</strong></p></blockquote><p></p>
[QUOTE="Ferret, post: 1448636, member: 4052"] I made this for a competition over on the WotC, no wait don't go! I've changed it. Please critique or reply in any way at all. Baervan’s wanderer Baervan’s wanderer [b]Description [/b] [i]The dry thud of metal on wood echoed mercilessly, through the woods. A small figure, crouching, the small-bodied gnome had hid behind the narrow-trunked pine tree, he pattered up into the tree following a small racoon, he jumped down and caught the axe. “This is no place for a woodsman,” Spoke the Gnome, he had surprised the man, but no less then would a bear, it wouldn’t take long to work out the silly joke, he thought. He did flinch though, but a second later replied cockily, “Is this not a wood, and I not a man?” “It is not your business here, you must leave,” He replied, Çade lay still in the tree; poised. “Neither is….arghh,” Çade leapt down from the tree, and landed on the poor mans face, and scratched it, “Get the damn cat OFF!” Torben blurred forward and stuck his leg round the man's thigh, then the man cascaded sideways, his leg gave way with a short crack, on the ground. Çade still scratched at the man's face and the man still squirmed. He pulled Çade off, and made short work of the knee, bandaged him up, the raccoon watching quizzically head tilted in wonder. After it was on a splint he cast a spell that sent the man asleep, and dragged him to the outskirts, making no effort to miss the large stones, and bumping the woodcutters head, Çade giggled. [/i]Why do you care so much? [i] Came the mental word from Çade, [/i] I will not stoop to the level of a kobold, [i] He replied. [/i] The easiest root is not always the best. I am a Wildwanderer, remember? Gnomish communities, how ever isolated, are not naive about all those that may want to remove there peaceful solace, a brand of scouts and warriors, often travelling with Scarlet squirrels, trained to protect the boundaries of their gnomish homes. Hit Dice-D8/level [b]Requirements [/b] [b]--BAB: [/b] +6 [b]--Skill ranks: [/b] Survival: 6 ranks, Handle animals: 4 ranks One of these: Move silently: 2 ranks, Slight of hand: 2 ranks, Tumble: 2 ranks, Climb: 2 ranks [b]--Race [/b] Gnome [b]--Other [/b] Has Baervan Wildwanderer as patron deity, Has Raccoon as Animal companion or familiar [b]Class Skills: [/b] The Baervan’s wanderer’s skills (and the key ability for each skill) are, Climb (Dex), Craft (Int), Heal (Wis), Knowledge (nature) (Int), Sleight of hand (Dex, Trained), Profession (Wis), Swim (Str), and Survival (Wis). [b]--Skill Points per level: [/b] 4 (+Intelligence modifier) Weapon and Armour Proficiency: A Baervan’s wanderer is proficient with all simple and martial weapons, light armour, medium armour, and shields, any oaths taken remain, barring claw bracers, which they gain proficiencies in. [b]Table: The Baervan’s wanderer [b]Base-attack .. Fort/Refl /Will .. Special[/b] 1st +0 .... +0/+2/+0 .. Raccoon Friend, Trackless step 2nd +1 .... +0/+3/+0 .. Forest guard, Natural climber 3rd +2 .... +1/+3/+1 .. Forest walk 4th +3 .... +1/+4/+1 .. Safe fall 30ft, Scent 5th +3 .... +1/+4/+1 .. Nimble, light on the feet 6th +4 .... +2/+5/+2 .. Safe fall 40ft 7th +5 .... +2/+5/+2 .. Tree Leap 1/day, Forest Shadow 8th +6 .... +2/+6/+2 .. Safe fall 50ft 9th +6 .... +3/+6/+3 .. Tree Leap 2/day 10th +7 .... +3/+7/+3 .. Home in the wild --Class abilities --Raccoon friend: If the character's raccoon is an animal companion, the raccoon also gains the special capacities of a familiar, using the wanderer levels to determine special abilities. If the raccoon is a familiar, then it also gains the special capacities of an animal companion, using the wanderer levels to determine special abilities. --Trackless step (Ex): Starting at 2nd level, the Baervan’s wanderer no longer makes tracks and cannot be tracked in the wilderness. --Forest walk (Su): The Wanderer of Baervan can move unhindered through forests, no matter what natural obstruction impairs them. Unnatural sources including magicks cannot be passed though unchecked. --Natural climber (Ex): At 3rd level The Wanderer of Baervan gains a climb speed of 20ft when climbing on trees, this allows them to climb up and around trees with ease. In addition they receive a +8 to climb check whilst in trees. --Scent (Ex): A normal Gnome’s nose can detect brimstone; a highly trained Nose can do far more. The Scent Special ability is gained as per the Monster manual. --Nimble (Ex): Dextrous to the extreme, the Bae gains +2 to Balance, Disable device, Move silently, disable device, Sleight of hand and tumble. This reflects the nimbleness that has rubbed off from the Raccoon company they keep. --Light on the Feet (Ex):As long as the Bae is not wearing heavier then light armour and isn’t encumbered with a weight greater then light, they retain their dexterity bonus to AC even when they are flat footed, although in these situations they are still open to sneak attacks. --Tree leap (Ex): This ability acts the same as Tree stride except, that the range is the characters Bae levels X 100, and the duration is 10 minutes a level. --Forest Shadow (Ex): Akin to raccoons the Wanderers of Baervan can slip silently into any shadow in a forest and hide behind any leaf in a tree. They gain the ability to hide even when cover or concealment is not available, if they already have this ability they gain a +10 to their hide skill. Either is only applicable in forested conditions. --Safe fall (Ex): As experienced climbers both Raccoons and Baervan’s wanderers are gifted the ability to slow their fall and take no damage when falling 30ft at 4th level, 40ft at 6th level and 50 ft at 8th. --Home in the wild (Su): Completely at home in the wild the Baervan’s wanderer gains a +4 bonus to all action that he part takes in whilst in a forested area, except on attacks and AC, between which he may share a +6 unnamed bonus between attacks and AC. They may also add this to an aid other action adding +5 to anothers check. I don't know if thats enough, too top heavy, or completly unbalanced. So lots of help is needed please. In fact anything would be good.[/b] [/QUOTE]
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