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General Tabletop Discussion
*Pathfinder & Starfinder
Baervan's wanderer, any reply welcome! Updated!
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<blockquote data-quote="Fester" data-source="post: 1462318" data-attributes="member: 14945"><p>The class is a litle bit confused: eg you say sleight of Hand and then Pick pocket. What version is it intended for? Mostly it seems for v3.0 (Pick Pocket, Intuit Direction, Wilderness Lore, etc). I don't play 3.0 anymore, which makes it difficult to comment on precisely.</p><p></p><p>However...</p><p></p><p></p><p></p><p>I don't see what these Skills have to do with the class. And I don't see why sleight of hand is a class skill either. It is not reflected in the class in any manner.</p><p></p><p>I think that BAB should probably drop to that of the Cleric, since the class doesn't focus on combat at all (and this would be a trade off with the abilities gained).</p><p></p><p>Forest Walk: How long does it last? What happens if you leave a forest? Do a couple of trees constitute a forest... etc. You need to clarify what you mean. And, I'm probably being dopey, but what does "<em>This ability also allows the Wanderer of Baervan to move to anywhere that is within level X 10 feet away whilst in a forest.</em>" mean?</p><p></p><p>As you suggest, it does seem to be top heavy. I couldn't see myself taking more than 5 levels tops, possibly only 3 or 4 even. The scent ability, however, a lot of nature types would die for, so you might want to consider making this something that comes later. Also, you could make Trackless Step gained at 1st and drop wild shape down a level or two. You certainly need to add a class ability or two at higher levels if you want anyone to advance that far.</p></blockquote><p></p>
[QUOTE="Fester, post: 1462318, member: 14945"] The class is a litle bit confused: eg you say sleight of Hand and then Pick pocket. What version is it intended for? Mostly it seems for v3.0 (Pick Pocket, Intuit Direction, Wilderness Lore, etc). I don't play 3.0 anymore, which makes it difficult to comment on precisely. However... I don't see what these Skills have to do with the class. And I don't see why sleight of hand is a class skill either. It is not reflected in the class in any manner. I think that BAB should probably drop to that of the Cleric, since the class doesn't focus on combat at all (and this would be a trade off with the abilities gained). Forest Walk: How long does it last? What happens if you leave a forest? Do a couple of trees constitute a forest... etc. You need to clarify what you mean. And, I'm probably being dopey, but what does "[I]This ability also allows the Wanderer of Baervan to move to anywhere that is within level X 10 feet away whilst in a forest.[/I]" mean? As you suggest, it does seem to be top heavy. I couldn't see myself taking more than 5 levels tops, possibly only 3 or 4 even. The scent ability, however, a lot of nature types would die for, so you might want to consider making this something that comes later. Also, you could make Trackless Step gained at 1st and drop wild shape down a level or two. You certainly need to add a class ability or two at higher levels if you want anyone to advance that far. [/QUOTE]
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