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Bag of Beans killed 2 PCs, solo bosses suck, and where to go from here....
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<blockquote data-quote="touc" data-source="post: 8405954" data-attributes="member: 19270"><p>Looking where to go from here since a <em>bag of beans </em>nearly wiped out my gamers.</p><p></p><p>Last session, Player remembered several real-life months ago they obtained a mysterious bag and got it identified it as a <em>bag of beans. </em>So, of course they had to plant it. We're in a fey-heavy, dark fairy-tale heavy, campaign. The magical beanstalk is well known. This party of 5 5th level characters unfortunately planted a CR16 mummy lord. </p><p></p><p>Two observations: (1) they very nearly beat it, with the exception of an absurdly high damage roll on a spell on my part (I roll in view). Had I rolled average, PC victory. So, the recent post about CR 16 solo needing to challenge 5 5th level PCs, scripted for my last session. And, (2) ummm, really #1 continued. Solo bosses in D&D don't match their CR.</p><p></p><p>So, weird naughty word happens and even in death we can find new story lines. So, I need ideas on where to go with a CR16 Mummy Lord. He killed off 2 PCs. PC #1, paladin with powerful artifact weapon made in part by the gawd of the dead, who HATES undead. Mummy has her body and the weapon. PC#2 had pre-determined on death his warlock patron snatches him away, no rez possible. </p><p></p><p>So yeah, I've got a CR 16 Mummy Lord very confused to be in a forested faery land in possession of a powerful artifact sacred to the gawd of the dead, who HATES undead in this setting. This Mummy Lord is in the middle of the PC barony, a rival monster kingdom about to invade, rival city states that fear expansion of their kingdom, a soon-to-be awakened cyclops lich in a nearby barony's ruins who will resume world conquest on behalf of his long-dead conquering race, and a supreme fey threat yet to be fully unveiled. </p><p></p><p>So, ideas where my poor Mummy Lord goes and does? I really wasn't expecting this...</p></blockquote><p></p>
[QUOTE="touc, post: 8405954, member: 19270"] Looking where to go from here since a [I]bag of beans [/I]nearly wiped out my gamers. Last session, Player remembered several real-life months ago they obtained a mysterious bag and got it identified it as a [I]bag of beans. [/I]So, of course they had to plant it. We're in a fey-heavy, dark fairy-tale heavy, campaign. The magical beanstalk is well known. This party of 5 5th level characters unfortunately planted a CR16 mummy lord. Two observations: (1) they very nearly beat it, with the exception of an absurdly high damage roll on a spell on my part (I roll in view). Had I rolled average, PC victory. So, the recent post about CR 16 solo needing to challenge 5 5th level PCs, scripted for my last session. And, (2) ummm, really #1 continued. Solo bosses in D&D don't match their CR. So, weird naughty word happens and even in death we can find new story lines. So, I need ideas on where to go with a CR16 Mummy Lord. He killed off 2 PCs. PC #1, paladin with powerful artifact weapon made in part by the gawd of the dead, who HATES undead. Mummy has her body and the weapon. PC#2 had pre-determined on death his warlock patron snatches him away, no rez possible. So yeah, I've got a CR 16 Mummy Lord very confused to be in a forested faery land in possession of a powerful artifact sacred to the gawd of the dead, who HATES undead in this setting. This Mummy Lord is in the middle of the PC barony, a rival monster kingdom about to invade, rival city states that fear expansion of their kingdom, a soon-to-be awakened cyclops lich in a nearby barony's ruins who will resume world conquest on behalf of his long-dead conquering race, and a supreme fey threat yet to be fully unveiled. So, ideas where my poor Mummy Lord goes and does? I really wasn't expecting this... [/QUOTE]
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