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Bag of Beans killed 2 PCs, solo bosses suck, and where to go from here....
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<blockquote data-quote="Swarmkeeper" data-source="post: 8406164" data-attributes="member: 6921763"><p>Good point. Did the OP use the Mummy Lord's legendary and lair actions, I wonder?</p><p></p><p>In general, though, I do agree that solo bosses punch under their CR. Which is why I (1.) view CR as just a general guide rather than having any real expectations about it and (2.) typically have some minions, very low level or otherwise, accompanying a boss. </p><p></p><p>That said, the outcome of the encounter you ([USER=19270]@toucanbuzz[/USER]) describe sounds amazing. The PCs nearly defeated it but didn't and now have two big reasons (well, three, if you count retrieving the sword which might be calling out to the heroes to avenge its former wielder) to pursue the mummy lord into the pyramid lair. If the players want to do that, perhaps the two new PCs are already inside the pyramid - captured or otherwise already adventuring there for some reason - the old and new PCs end up being able to bond and team up.</p><p></p><p>If a pyramid would be too off-putting in the campaign setting, I might have it appear as an "iceberg"... meaning just the very top might be visible with the bulk of it underground. The pyramid certainly creates a bit of a side quest but, IMO, that's part of the wackiness that can ensue when the bag of beans gets introduced into a campaign.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8406164, member: 6921763"] Good point. Did the OP use the Mummy Lord's legendary and lair actions, I wonder? In general, though, I do agree that solo bosses punch under their CR. Which is why I (1.) view CR as just a general guide rather than having any real expectations about it and (2.) typically have some minions, very low level or otherwise, accompanying a boss. That said, the outcome of the encounter you ([USER=19270]@toucanbuzz[/USER]) describe sounds amazing. The PCs nearly defeated it but didn't and now have two big reasons (well, three, if you count retrieving the sword which might be calling out to the heroes to avenge its former wielder) to pursue the mummy lord into the pyramid lair. If the players want to do that, perhaps the two new PCs are already inside the pyramid - captured or otherwise already adventuring there for some reason - the old and new PCs end up being able to bond and team up. If a pyramid would be too off-putting in the campaign setting, I might have it appear as an "iceberg"... meaning just the very top might be visible with the bulk of it underground. The pyramid certainly creates a bit of a side quest but, IMO, that's part of the wackiness that can ensue when the bag of beans gets introduced into a campaign. [/QUOTE]
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Bag of Beans killed 2 PCs, solo bosses suck, and where to go from here....
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