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Bag of Holding Q
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<blockquote data-quote="ZSutherland" data-source="post: 1312529" data-attributes="member: 7638"><p>I really like Beholder Bob's idea, and personally would go with that, but if you don't, you have to ask a few questions.</p><p></p><p>1) Can the object be stored in such a fashion? Well, here we need some clarification. Does the object really "make" a wraith via very powerful Conjuration (Creation) magic or does it summon/call a wraith? If the first is the case, the answer to question 1 is probably, "yes." If the second option (or some other option is true) the answer is probably, no. The reason for this is that I doubt the object could summon/call creatures from another plane whilst stuck in the extra-dimensional space, and as artifacts are powerful and regularly intelligent, it would be very displeased to cease functioning. More importantly, if this is the method by which it functions, putting the object in the bag in the first place is putting something with an open connection to another plane in an extra-dimensional space, which is just a hop-skip-jump away from opening your bag in your rope trick room.</p><p></p><p>2) Assuming you can get the object in the bag at all, does destroying the bag destroy the object as well? Almost certainly not, though how you choose to go about that is up to you. We're not talking about the PC's kewl l3wt. We're talking about a potent, evil artifact. You've already said that if it's destroyed, it simply reforms later. This is not a characteristic of most things in D&D, so I don't think it's all that hand-wavey to say that the "and all the contents are destroyed forever" line of the bag's description doesn't apply here. Then again, perhaps destroying the bag does destroy the item, temporarily. Perhaps the shards of the object are locked in tiny fragments of the extrad-dim space and are scattered throughout the Material plane (or Astral or others).</p><p></p><p>The fact is: you're right. Allowing some pansy, 2.5k item to undo years (if not decades or centuries) of evil work is just plain silly. It's certainly clever on the part of your players to work the rules that way, but make it come back and bite them.</p><p></p><p>If you're really mean, perhaps the object takes over the extra-dimensional space (and anything else in there) and moves the space out of the bag, setting up its demi-plane. The next time they open the bag, it's just a bag, and they have to jaunt off & find the object again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1312529, member: 7638"] I really like Beholder Bob's idea, and personally would go with that, but if you don't, you have to ask a few questions. 1) Can the object be stored in such a fashion? Well, here we need some clarification. Does the object really "make" a wraith via very powerful Conjuration (Creation) magic or does it summon/call a wraith? If the first is the case, the answer to question 1 is probably, "yes." If the second option (or some other option is true) the answer is probably, no. The reason for this is that I doubt the object could summon/call creatures from another plane whilst stuck in the extra-dimensional space, and as artifacts are powerful and regularly intelligent, it would be very displeased to cease functioning. More importantly, if this is the method by which it functions, putting the object in the bag in the first place is putting something with an open connection to another plane in an extra-dimensional space, which is just a hop-skip-jump away from opening your bag in your rope trick room. 2) Assuming you can get the object in the bag at all, does destroying the bag destroy the object as well? Almost certainly not, though how you choose to go about that is up to you. We're not talking about the PC's kewl l3wt. We're talking about a potent, evil artifact. You've already said that if it's destroyed, it simply reforms later. This is not a characteristic of most things in D&D, so I don't think it's all that hand-wavey to say that the "and all the contents are destroyed forever" line of the bag's description doesn't apply here. Then again, perhaps destroying the bag does destroy the item, temporarily. Perhaps the shards of the object are locked in tiny fragments of the extrad-dim space and are scattered throughout the Material plane (or Astral or others). The fact is: you're right. Allowing some pansy, 2.5k item to undo years (if not decades or centuries) of evil work is just plain silly. It's certainly clever on the part of your players to work the rules that way, but make it come back and bite them. If you're really mean, perhaps the object takes over the extra-dimensional space (and anything else in there) and moves the space out of the bag, setting up its demi-plane. The next time they open the bag, it's just a bag, and they have to jaunt off & find the object again. ;) Z [/QUOTE]
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